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⌞THE AGOGE⌝ MODS ([personal profile] agogemod) wrote in [community profile] agogelogs2018-04-14 04:45 pm

ACTING ON YOUR BEST BEHAVIOR,

WHO? Everybody!
WHAT? Welcome to Jhashch.
WHEN? The first three weeks of Spiderland!
ANYTHING ELSE? Please warn for anything besides physical violence and move to a personal journal if it's beyond PG-13.


EVERYBODY WANTS TO RULE THE WORLD;
There's a room where the light won't find you





DEPARTING BASE
PLEASE ASSEMBLE FOR TIME-STEP AT 0600. ETA 0900 LOCAL TIME.
The call comes a day in advance, warning that it's time to pack and brush up on your datapack before everyone heads out. Remember to act with strength, as if you're always prepared for a fight. As per etiquette training, recruits are to speak and act on behalf of COST, to declare their side of the war superior to the Regency's. There is no such things as too much boasting in the coming political summit.

You're to appear in dress uniform—for once, skulking and hiding is unnecessary—and form five rows of ten in a facsimile of a proper army, for one last dust over...and one special appearance. Grothia and Young appear openly for the journey as your Commander and Scout, dressed in their officer uniforms. Grothia is her usual put-together and stiff self, but Young makes a different sight, markedly non-feathery and distinctly human in shape; she cuts a slight figure next to Grothia, with a hood that casts her face in shadow.

She holds herself with the necessary poise, but doesn't seem the least bit happy about it. If anything, she seethes, even as she stalks down the aisles of recruits to distribute night vision goggles. The spiders like their lairs dark, after all.

And, once the numbers are cleared: the time-step begins.

» THE TIME-STEP

The transfer begins like a vibrating heat on the collar bone, just a hum of sensation.

But the vibration spreads. Veteran COST soldiers often refer to this phenomenon as "the buzz". The feeling builds, not unlike standing near a great engine or the wind-rattled branches of a massive tree. There is a long moment of motion sickness and you can't be sure if the world is shaking you from the inside out or the outside in. It may be better to close your eyes against the growing nausea, as the world blurs out of focus.

A star shines in the distance. You may hear the faint rustling of leaves. Some swear they hear voices in this moment, indistinct words echoing off nothingness. Others say they feel a touch of the divine, that the eyes of the eternal look down upon you. Ancient bones rattle just out of earshot, cold and brittle and nothing more than the suggestion of sound. Or maybe it's only an illusion, brought on by the powerful technology grafted into your skin.

One thing is for sure: One moment you are here and the next you are not.


THE ARRIVAL

The first day in Jhashch is a fast-paced affair, laid out from start to end with particulars. This is your time to shine, COST; first impressions are the most powerful ones. So stand tall and, if you feel queasy, at least wait until your Aranean greeters turn their backs to vomit. Though expect judgment for such a grotesque show of weakness.

The destination this time isn't a field or a ship or crammed in a corner; no, for once recruits arrive in a bustling terminal, in the same lines they departed BASE. COST is welcomed off a round platform—and there are others like it, used by Araneans and humans and more, to vanish and arrive with nary a second glance—by a female Aranean, with a data screen in one of her four hands. The arm is clearly cybernetic and old enough that she's accustomed to it. She steps forward and her dress drags with seemingly impossible weight, far too heavy for a human. Rich orange silks trail behind her, rustling with movement.

But more notable is her tremendous height and many eyes. She dwarfs everyone present: at three meters, she is lean and powerful. Her multifaceted gaze, however, focuses on Grothia. She bows, first, but only to Grothia and Young; it seems no one else is worth noticing for the moment and, in turn, Grothia and Young bow back.

"I am Lady Tchuul, a daughter of Matron Nkouk's first clutch, of the house Chchai. I welcome you on behalf of the royal family to Jhashch. We will guide you to your quarters." Two male Araneans come forward as she speaks. They're easy to identify; unlike Tchuul, they're in human disguise and only two meters in height. But they match her dress, suited in the same rust-orange as their lady. "You will receive the list of events for this evening from another guide, who will come later this afternoon to collect you for the Royal Family's banquet."

Grothia replies with pleasantries, thanking the Royal Family for the invitation and the House of Chchai for welcoming and honoring COST with their presence; Young, meanwhile, still simmers. The male Araneans don't speak and the Matron's daughter never seems to acknowledge their existence—but she does notice COST's male recruits. There is a moment where she looks past Grothia with her many wet black eyes and something subtle twists unpleasant when she lays eyes on them, like she's seen something particularly distasteful.

But she looks back to Grothia only to say, "If you will, please, follow me."

Grothia's hand lifts, two fingers up in military singling as she points first up and then directly forward. Fall in, they're moving out.


IN RESIDENCE


The terminal is in the outermost layer of the Third Ring, with wide windows that face into the unforgiving Jhashchan landscape. Lady Tchuul leads the recruits through these halls, giving them glimpses of everyday spider life—at least for the upper class and their servants (often uthcki, but sometimes human). It's another half-hour journey on foot into the Second Ring, which is more of the same, but tighter, denser, and with the occasional trip over bridges that gives way to dizzying views of Ymir's bones, mined far below in the unforgiving landscape.

But at last she brings COST to their quarters, a rectangular villa that faces into a courtyard. The courtyard is filled with bright alien flora; at its center is a sculpture of a blindfolded female Aranean, with a large beast at the foot of her robes. A few tame skrit chri roam its confines; they're all young, standing only a meter tall. It paints an almost idyllic image, if not for the relative darkness and high vaulted ceilings overhead.

The building is open and intimate, almost delicate in it's furnishings. Each member of COST has a room that opens into the courtyard, featuring a large four-poster bed, a desk, and a set of drawers. Cleaning and laundry is handled by human servants; notably, any attempts to speak to them fail. By and large, they avoid your eyes completely. Forcing conversation turns into blabbered apologies and an attempt to flee.

Take note: these are the spies you were warned about during training. It's hard to turn a corner without seeing one of them here and they stand out all the more when labor this menial is typically performed by uthcki. Araneans, if asked, will claim it's for the comfort of their guests; most humans find the uthcki uncomfortably uncanny valley.

A set of male Araneans guard the outside of the villa, under the pretense of ensuring COST and the Regency play nice while in Aranean territory. If the groups are to shed blood, it's best done in a manner appropriate to the land they're visiting, right?

After more greetings—and yet more bowing—recruits are left to their own devices until the banquet. You're given relative freedom in traveling the Second and Third Rings, though you'll find the First Ring—where the Royal Family dwells—impossible to access. If you attempt to travel the other way, Araneans will find it odd you want to leave the innermost Rings at all; most spiders spend human lifetimes trying to kill their way into this sanctum.

However, if you aren't interested in leaving your quarters, you aren't left bored. A small troupe of musicians appears around midday, sent as a gift by Matron Nkouk, consisting of a singer and a few instruments. They set up in the courtyard by Grothia's invitation and play until an hour before the evening's activities. They fill the air with traditional Aranean music, which remains soft and sweet. They're most definitely more spies—each day someone new will idle their hours away near COST's recruits—but there is no way to refuse them without being offensively rude. So Grothia keeps them where everyone can see them.

At this point, everything is about managing what is heard by whom.

» THE THIRD RING

Should you take to exploring, whether before the banquet or after, you'll find tall, powerful Aranean women walk the Third Ring, dressed in long, elegant day clothes and with one or two servants behind them. Others travel in carriages with glass windows, pulled by hhcho. The architecture varies; some buildings are huge mansions, bustling with people and extending onto bridges, sometimes even over the top of the street. Others are more modest in size, if not in decoration, and give the appearance of interconnected terrace houses.

The facades of the houses are intricate stone and metalwork, featuring effigies of Araneans and their servants. Some carved murals depict the Great Consumption: Araneans attacking, defeating, and eating their creators. Others have weapons carved into archways or around window frames, with mock lines of spears to make up fences. Some show unity and pride with their family house written in intricate letters.

But one thing, however, is the same to them all: like the courtyard, there is a statue of a female Aranean on every corner and gazing down from doors. Her eyes are always covered by a sash of highly expensive material and her lips are painted in a faded red that sometimes drips from her mouth. Some of the wealthier houses hang their statues with heavy, valuable jewelry; others include the beast seen in the courtyard, seemingly poised at her fingertips. Veteran COST recruits may recognize the pose and motif of the statues, for they are the Watcher and the Hunter, insofar as the Araneans have interpreted them.

For recruits particularly sharp of eye, you may notice that, unless it's a statement of power, servants are kept out of immediate sight. Peer a little closer and you'll discover they travel through small corridors secreted into corners, connecting huge mansions.


» THE MINES OF YMIR

The Second Ring is marked by huge bones growing from the massive ravine beneath Ythaway. They go on for miles and there are no railings; it should go without saying, but don't fall. The false atmosphere humans need to survive ends only a mile down. In some areas, it's possible to make out the remnants of steelwork, once the foundation of the labs, or lower class spiders nimbly leaping through the cruel space to mine the precious resource.

And throughout it all, even the most nonmagical, sixth-sense blind can feel the pulsing of life. When passing through earlier, Lady Tchuul explained this is all but an extension of the palace itself; lesser rooms for those outside of the immediate family and Great Houses, who vie for rank in the inner circle. And there are many of them, moving through both the streets and glimpsed through the windows of the formidable houses.

More than that, news of COST's arrival has spread. And with it comes a far more unwelcome feeling: intense scrutiny.

It might not be more than a whisper, or a look given askance by one of many sets of eyes. But whoever they pass and however they do so: COST operatives are quietly, subtly, addressed. Some of it's favorable, while others regard them similarly to Lady Tchuul; the higher ranking spiders have no issue displaying open disgust, based on gender and magical ability. Others, female and artificial, are given more appraising looks. Even in exchanging glances, hierarchy is everything and the spiders will readily single out potential victims.



THE HIERARCHY

Recruits of artificial and magical origins will find it most difficult to get around without attention; their presence is almost magnetic to the spiders, who zero in with astounding accuracy. Anywhere they go, they'll be hounded. While male spiders will largely refrain from entangling themselves in COST's affairs, aware they're socially outclassed, Araneans are not a shy people and aggression is always the name of the game for female spiders.

They find this trait desirable in their consorts as well. Especially in a show of physical strength; the bigger and beefier, the better the meat, after all.

» ARTIFICIAL

Artificial recruits—even men—will find they gain easiest access to semi-restricted areas with the least questioning. The problem lies in using this as an advantage; artificial individuals are constantly observed and judged for their strengths and weaknesses. It's nigh impossible to slip away and the Araneans are merciless in their questioning.

The nature of your origins, your augmentation; if it pertains to your artificial condition, they're eager to hear about it. It may be best to exercise your storytelling abilities to satisfy them. In return, Araneans readily brag about their genetic history, including that of their ancestors; those lower in rank will readily use the conversation as a leg up in the race for power.

» NATURAL

Almost always overlooked in favor of their company, natural recruits have their work cut out for them if the spotlight is something they want to earn. Aranean eyes practically slide right over them; only their dress separates them from servants in the arachnid worldview.

Natural recruits who attempt to approach an Aranean will often be met with light surprise. Male Araneans are more receptive to conversation, satisfied by holding rank over someone natural, but keeping the attention of a female spider will vary from individual to individual. The staunchest followers of the hierarchy will utterly ignore attempts to communicate, but more liberal members may ease into a conversation.

» MAGICAL

A constant reminder of hunger and treated as such, Araneans instinctively loom over magical recruits. Magic exists for Araneans to mine and consume; it automatically marks the life attached to it as prey. It's a difficult stigma to overcome, but power and viciousness is key. But this victory comes at a price; should a magical recruit gain prestige, it doesn't so much put them on par with natural or artificial recruits as it makes the Araneans ever more enthusiastic about consuming them in the event of defeat.

Araneans are willing to converse with magical recruits, if only to assess their weaknesses. They love the thrill of a good hunt. Male Araneans are again more likely to be civil with those perceived as lower than themselves, but they too associate magic with food. Consequently, recruits of this rank are at highest risk of death, especially if their aggression is subpar.

» HYBRID

To be unique is not a good thing in Aranean society. Hybrids aren't meant to exist, aberrant to both the artificial and magical. They'll find themselves barred from locations just as often as magical recruits; the scrutiny they face is less vicious than that experienced by the artificial and less predatory than that of the magical, but they'll face a constant air of suspicion.

Hybrids will have the hardest time performing their diplomatic duties; Araneans shun anything that doesn't fit their defined hierarchy and find this mix particularly disgusting. But while hybrids are derided and treated like something diseased, they're also the least likely to be eaten. Even if they kill a hybrid, many spiders consider the victim tainted meat.


FROM GAMING DENS TO THE CROOKED ROCK

Whenever recruits are given leave to engage in entertainments—or perhaps sleuthing—they'll find a slew of activities in the Second Ring of Ythaway. But remember there isn't a word that the Araneans won't use as blackmail, especially when COST is causing a bit of a stir.

But to help maintain appearances, each COST recruit receives a small, gold disc, that looks something like a coin; it works akin to a credit card and provides the holder with a small splash of cash, amounting to a grand total of 500 CCs (cross credits, roughly equivalent to $1000 or €800). There aren't any rules as to how you spend it—and do not ask how they got these funds, thanks—but Grothia makes it abundantly clear there won't be more coming, so spend wisely. And not on, say, your weight in jelly babies. She also advises you keep it on your person at all times; she refuses to be responsible if Young steals it out of sulkiness.

The Siopai is a series of shops and entertainment venues; the most popular and easily accessible in the Second Ring. But it's also wealthy, impossibly so, and the problems begin almost as soon as you're there.

While a disturbing amount of purchases and services in the innermost rings are simply out of COST's price range—at least not without intensely pooling your credits together—sometimes it's not even easy to walk into a store. Almost all of the shops have a male Aranean standing guard outside and many will actively block recruits from entering, especially if they're male or magical, or accompanied by someone of that rank. These stores tend to be high-end and have only incredibly powerful and amazingly well-dressed figures in them.

The ones that do let COST members in are:

» BARS & MIDDLING RESTAURANTS

The Araneans were engineered by humans and, alien as some of their traditions may be, others are strikingly familiar. Like any human city, the spiders have no shortage of bars. Moreover, it's tennis season, even if it's a little varied from what COST recruits might know: a match involves two rackets and two balls in a match, and it's almost always in doubles. And, as in most competitive arenas, Araneans are very committed. Their people kill for the right to join sports teams; drafts are less drafts and more battles to the death. Walk by a bar during a game and it's likely packed with female Araneans shouting perverse suggestions (and threats of devouring) at the holoscreens. They're raucous events, with a healthy amount of booze and food, just...be careful you know what you're eating. Otherwise, they're generally places for all sorts to mingle, from the highest to lowest.

But, should you attend, watch your limbs. Araneans are known to accidentally devour whatever's closest to them out of excitement. Most establishments expect to lose more than a few uthcki this way during high stakes games.

» HUNTING SUPPLY STORES

Hunting, go figure, is an immensely popular sport amongst Araneans. There is a range of high- to low-end stores and the ones that open to COST soldiers are moderate, offering a limited but decent supply of traditional hunting weapons. The most common is a spear and dagger and heavy leather armor; Araneans consider firearms tacky and hunting in particular is a display of your strength. Hthi are in season; if you're lucky, you might see a female Aranean bring in her kill, eager to prove her strength.

» HANDICRAFTS & ARTS

Araneans are magnificent craftsmen, as their many arms and fine motor control might suggest; it's difficult to match the speed and skill that they create their art. But it is possible to learn or refine existing skill, should you so desire. And Araneans have everything, from clay modeling to jewelry-making to an art all Araneans perfect at a young age: lace-making.

They spin huge shawls and wall decorations of crocheted lace. It is one of the very rare times noble spiders deign to spin their own silk, and only if they undertake a specific diet to produce the highest quality web (and there are books in these stores that delve into its specifics). Alternatively and far more practically—especially for those that do not produce silk—there are walls and walls of fine ply wools and cottons mixed with silk.

» THE RACETRACK

The largest racetrack in the Second Ring is located just above the shopping and entertainment areas, and it is always packed. Racing skrit chri is a fond pastime for many an upper-class Aranean, with the bonus of one day consuming your prize steed, after they're past prime and have sufficiently passed on their genes. The tracks the skrit chri run aren't like those of Earth's horses, however; they're almost wild terrain, requiring acrobatics along with speed.

And betting pools are just as dangerous as the rest of Jhashch. To gain a buck, you might find yourself gambling limbs or even your life; neither are worth much here, to a people who risk both every day by merely coexisting.

[If you'd like to pursue something unlisted and aren't sure if it's allowed, don't hesitate to ask here!]


BACK TO BUSINESS


Two hours before the banquet, a message appears on the BCE:
TWO HOURS UNTIL FORMAL DEPARTURE. PLEASE SEE TO ALL PREPARATIONS.
It's time to get ready. Get your court clothes out—whether they're red or blue or purple—have a shower, and brush your teeth. Make sure your hair is in place and every last buckle is tightly cinched, shoes polished and tightly laced. If you don't...well, the servants are here to help. While they typically only assist with cleaning, they'll do your hair, paint your nails, and assist with fiddly materials that need an extra set of hands for a banquet as important as this.

Or maybe you don't trust the servants and would prefer to call another COST recruit over to help. It's not a bad idea; it's a good time to double-check your aliases and go over your Aranean social skills. Make sure you know the who's who of the Aranean upper-crust and that your pronunciation of their names isn't miserable; keep in mind who you're meant to bow to first. Failure here has as high stakes as any battle, so make sure those steps are right.

As always, only the rapier and dueling pistol are allowed in polite company, as far as weapons go. Other weapons and armor are forbidden wholesale; they're better saved for the stadium.

At the appointed time, carriages appear to escort recruits to the dinner. They're similar as to those seen earlier, but longer and entirely windowless.

Don't lose your glass slipper, now.


THE WALTZ OF THE FLOWERS

The carriages deliver COST to a great set of stairs that lead up to a huge door, marking the entrance of the inner palace. They arrive in a grand ballroom with a vaulted ceiling and translucent pillars—tubes—wrapped in gold vines. It's possible to see the same steelwork from the mines beneath the finery, the remains of a lab made into lavish decoration, holding up a ceiling meticulously painted to depict the Great Consumption. And, in particular, a female Aranean. She wears no human skin and carries a sword and spear, crushing and consuming humans amongst eggs of the first clutch. She stares down over the guests with her terrifying, domineering appearance.

The room below her is only furnished with lounges that line the room. Many Araneans sit on them, but each corner seems to be reserved by a member of the Great Houses. They're easy to identify—the surrounding Araneans defer to their every action and word—but they don't seem to be the Great Matrons. Rather, it seems they're the heir apparent; Lady Tchuul is seated at the center of her house. Each family is distinct as well; as varied and lavish as their clothing may be, members shares a particular color between them.

A small orchestra plays in one corner, in front of an area set out for dancing. Already couples and groups move on and off the floor as songs start and finish. In fact, it's popular and universal enough that Araneans and foreign diplomats alike approach and are allowed to approach without regard for ranking. There is almost a merriment to this space, perhaps because of the event itself or the wine passed around on trays. Whatever the case, the Araneans are keen that there be no wallflowers here; for those of you with clumsier footwork, you would do well to ask a fellow recruit to rescue you.

And there's no mistaking that the scrutiny is much worse than on the streets. From the second you step into the room, the whispering begins behind glittering fans or in another language. Their many black eyes follow you avidly and, even if their mouths smile, it's possible to see fanged mandibles pressing from inside the skin. Because they are skins, long-dead humans who are now nothing more than a thin veneer to what lies beneath.

But they are beautiful. Each Aranean, male and female, is a moving piece of art. The women average three to four meters in height and their trains are meters upon meters of layered fabric, masking the click of arachnid limbs. They are studded with jewels, hair intricately arranged, and weight is no object, evidenced by every effortless step, regardless of the impossibility of their clothes and headwear. The men favor sleek, clean lines that show off lean whipcord bodies; their extra legs protrude like fans from their backs. And between all of them is a sense of purpose behind every move and glance. There isn't a member of the court who doesn't move with a dancer's grace.

Araneans were created to be without equal, needed by countless star systems for what they have been perfected to mine, and they intend to let no one forget it.


» RETURN OF THE REGENCY

The Regency arrives in white, sleek and almost clinical in their luxury. Decked in lace, they glitter with diamonds and perfect poise, like sharks in the water. They've come with three factions, identifiable by the insignias stitched into each of their sleeves and the servants who follow them. Silent, still, and always at attention to their assigned lords and ladies, the servants look more like soldiers.

Most obviously, however, is that the majority of the servants share the same face. Or three different faces, each representing a distinct family in attendance.

The Araneans ignore them, as they do all servants, but some spiders murmur out of Regency earshot. It's a mix of low anger and belligerent respect, for these are the Regency's shabti. Clones, in short, engineered to serve. It's a political move on behalf of the Regency, to establish the superiority of their own diplomats: even the lowest amongst them holds rank above the genetically engineered, regardless of their own augmentation.

And, for those watching the Commander during dinner, it's easy to see how her jaw tenses when seeing them. One of the Regency diplomats, ever calculating and with impeccable manners, leans to an Aranean nearby. "We thought to bring reminders of home and her old comrades for Parsy-Luo—oh, forgive us. We mean Commander Grothia."

You may also recognize Mary Smythe, now under the name Mhic Nathair. She walks with distinction and has a shabti servant of her very own; this one isn't a soldier, but bows and scrapes along behind her as a perfectly polite, demure secretary.

And, while Araneans do their part to keep COST and the Regency in line, they won't prevent agents from mingling with each other. You do you, fam. While many will watch out of the corner of the eye and any words exchanged are far from private, encounters with the Regency won't be bloody events. At least not yet; they treat COST with a disdain that is by no means manufactured and is not far off from what recruits experienced when they met Kebechet.

» LONG LIVE THE QUEEN

After an hour and a half of free mingling, the two guards by the door send up a sharp cry that is almost a song. Immediately, everyone scatters to the sides of the room. The music stops and the Araneans sink into deep bows, faces turned up. You'd do well to follow their lead.

The Queen has arrived. The entrance doors swing open to reveal her in all her glory. Standing at five meters tall, she is a statement of pure power. She does not hide her lower body or her extra arms and legs. There is little about her that could be called wholly human and it's hard to breathe if you stand too near to her; literally so. Her clothes aren't fabric; her gown is of chainmail and, moreover, Ymirite bone. Linked meticulously together, even dead the Ymir seems to breathe, sucking vital elements and moisture from the air. Those magically sensitive will feel it sing in the air and even the most oblivious will sense the change in air pressure.

Beneath the dress, Queen Thsh's skin is inhumanly white and mottled with purple where it meets her exoskeleton. All eight of her eyes are pitch, liquid black and stark in her face. She strides the length of the hall and, after she enters, the rest of the entourage follows her.

The family resemblance is striking with her children, though the purple is lighter or darker, depending. Five steps behind the Queen is Crown Princess Chch, equal in height to her mother and in a black dress that thankfully isn't as oppressive to the atmosphere around her. The Twin Generals Shai and Aythy keep pace behind her, in gorgeous dress uniforms rather than gowns. After them is their brother, Prince Shch, dressed as richly as any of his siblings if smaller and less prominent in almost all other ways. The hierarchy is clear.

After them come other noted members of the court, including the Matrons of the Great Houses. The Regency's three most prominent emissaries accompany them; should you take care to listen, you'll learn their titles are Khnum, Ptah, and Tatenen. And, for better or worse, your own Commander and Scout are in attendance. Though it's a different look for them, Grothia and Young have risen to (or been forced into) the occasion. Young's face is, as ever, masked and Grothia balances against the weight of the train behind her. Neither of them look comfortable, but they commit to the Araneans' etiquette and don't falter in their steps.

It's only after the procession is seated that entry into the banquet hall is allowed.


BON APPETIT

It begins with the first chime of the evening bell.

When you enter the banquet hall for the first time, you are required to bow first to the great table that seats the Royal Family, Matrons of the Great Houses, and honored guests. This is done one at a time for all guests and that goes for COST, too. You might have a wait ahead of you, but try not to fidget too much. Araneans are drawn by movement, after all.

From there, you may either proceed to your seat or approach the high table at the end of the room, where the Queen presides over her guests. Here, you may bow and receive a cursory inspection. Queen Thsh is known for her long memory and you can be sure that, brief as the interaction will be, she will remember it.

It takes a good half hour to seat everyone and, when it is done, there are roughly three hundred or so guests present. COST is seated in small groups, interspersed between the many courtiers, but the Araneans notably avoid seating anyone from COST next to anyone from the Regency. While the Araneans enjoy bloodshed, they've no intention of running afoul of their guests, especially before they know what each side has to offer.

But at last the first glass of wine is brought out, as is custom, and the Queen lifts her glass and cries, "SKOLGA!" As one, the Araneans—and hopefully you—raise their glasses with her and scull their wine. Long and tedious a trial as it may have been, the banquet has begun.

» EAVESDROPPING AND YOU

It's possible to overhear some interesting gossip whilst you're mingled with the guests. Much of it's idle, if pointed chatter, and the Araneans will needle as much information out of you as possible, so watch your tongue; they're eager to keep you the fly in their web.

The bulk of Araneans in attendance are from the four Great Houses. On the surface, they all offer their respect and support to Queen Thsh; beneath that, it grows...complicated. Ever the backstabbing species, every Aranean present has their own vendetta and those vendettas revolve around the acquisition and maintenance of power. It's also no secret that political games are ever one of numbers, so it's important to know where these families stand.

It takes some digging, but characters can discover the general political sway of each house.


JANKEH: Matron Awai and her eldest daughter, Jcck, can barely stand each other's company. It's not a secret and hardly unusual to see them hissing and clattering at each other. What is a secret, the rumors say, is what they fight over. While lacking evidence, the most prominent rumor is that Jcck selected a member of the Chchai family as her first consort and her mother vetoed it. No one is sure why she might have done that, but the other rumor is it involves a trade deal the family was meant to get for the High Queen.

SHAIY: Matron Thchnk was a staunch supporter of the Crown Princess for years, as the Matron and and Princess grew up together. However, there has been a rift since the Crown Princess rejected a male put forward by Matron Thchnk, as a potential consort for the Crown Princess. No one is sure if it's because the Crown Princess hasn't dared to take a consort since the famous incident with her mother or because of a personal disdain for her potential suitor. But, because of the refusal, the male Aranean has remained out of the public eye and kept company with Prince Shch. It's also been speculated that Matron Thchnk and the Crown Princess haven't been as close since.

KHAH: This house firmly detests the royal children, due to how they previously destroyed the family. But they don't seem to favor Queen Thsh either, instead seeking to secure their own power. Consequently, gossip brands them disloyal and oft mentions Matron Jhhnk vowed never to forgive those who slighted her—though it's unknown whether she means the Twin Generals or who her house killed to reclaim their position. Her children are young; several at the banquet are almost ready to choose their first consort, allowing more insight into the habits of this private family. Word is, worse than saucy, they're militaristic to the point of dullness—whatever that means for an Aranean.

CHCHAI: Out and out in favor of the Queen, and thus of COST. They're said to have dirt on every family worth knowing; one rumor claims they have secret books of blackmail. They are incredibly assumptive in all their conversations and openly seek COST members to speak with them. They have no qualms about making conversation with newcomers, even if it might be of questionable worth to polite Aranean company. But it's also a well known fact the eldest daughter, Lady Tchuul, is starting to feel suffocated by her mother.

» ALL'S FAIR IN LOVE AND GORE

The dinner is peaceful, for the most part. Conversation is all doublespeak, but no more than that. Until there's a clatter of razor-sharp cutlery and glasses.

It happens in a flash. Uthcki decked in colors befitting the Royal Family bring out servings of skrit chri when there's an inhuman, furious hissing sound. The Great Matron of House Chchai, Lady Nkouk, looms over the Matron of House Shaiy.

There's a moment of stillness as Lady Thchnk touches the fresh gash through one eye. It weeps blue blood, dripping onto her chest and elegant silk dress. Then the dinner erupts into a flurry of violence as the two houses set upon each other in earnest, like two great waves crashing into each other. Screams of pain and victory come as they tear at each other's limbs and fine clothes. Blood splatters, some even reaching towards the ceilings.

The other spiders scatter, brazenly cheering on one side or another, and a few even pull COST and Regency agents out of the way; they are promised diplomatic immunity, after all, and the spiders aren't ready to eat either side yet. Moreover, this is an affair that the Chchai and Shaiy houses need to sort out themselves and you're blocking the view.

There's a strange, organized quality to the chaos. The houses don't mistake bystanders for enemies, hyperfocused on each other, but it isn't a perfect science; it's best to steer clear, to avoid getting devoured by any stray mandibles. This isn't a duel where the goal is to avoid bloodshed; this is an open challenge over an accident with cutlery, a match where it's winner take all, including her victim's life.

When the movement stops, Lady Nkouk lies dead on the floor amid a heavy silence. Bodies twitch before going still. The numbers of the Shaiy family are diminished, but victorious.

In the aftermath of violence, Queen Thsh congratulates Lady Thchnk as she devours what remains of Lady Nkouk. The rest of House Chchai, including the Lady Tchuul, lie slaughtered. Other members of House Shaiy stand over them, proud and splattered with strange spider blood that runs red and blue. In areas where it's puddled, it's become a vibrant purple. A cry goes up, cheering the fall of one house and the rise of another. But for those more astute, it becomes obvious that the politics of Jhashch just changed dramatically.

Once everyone regains composure, utchki clean up the blood and, rather than take it away, collect it into an ornate vessel. The surviving members of House Shaiy dip their fingers into the blood and slide it up their jaws.


POSTMORTEM

After the chaos of the dinner, your next few meals might seem a little dull. Or perhaps your appetite is gone completely; it's understandable, but you should do your best to get it back. The upcoming weeks promise to be strenuous ones and the local restaurants are not nearly as considerate about clearly labeling what's in your food (although maybe you'll try the local flavor, should you like food that shrieks).

Most notably, a week after the dinner, after they've laid first claim, House Shaiy auctions off House Chchai's remaining possessions. The items range from cheap trinkets to outlandish furniture and vehicles; there are even a few hhcho and skrit chri, who survived the initial rush to devour the family. COST is permitted—and even encouraged—to participate, though most items are likely outside your price range. A victory is almost sure to hurt your pocketbook.

[If you want to participate in the auction, reply here!]

» THE BALANCE OF POWER

Still, in the wake of their arrival, COST recruits remain curiosities to the point of mild celebrity status. Whether this is for good or ill... Well, that remains to be seen. The Araneans are keen to interrogate recruits' on their preferred arenas, however. Already, there's no shortage of rumors whispered about the upcoming event's grandeur; the Royal Family ordered the construction of an entirely new stadium, stretching precariously over the pit of Ymir. It also seems the Araneans have heard of COST helping in the Parisian Riots and it's something they admire. Over the coming weeks, it becomes clear that those who rebel are prized by this former servant group, who overcame their oppressors by eating them.

Hence, you may find yourself receiving letters of challenge or, Watcher forbid, fan mail. By and large, the challenges are one-on-one endeavors with reluctant promises that neither Aranean or recruit will die. Probably, anyway. The tone varies from vicious to deadly polite; you can turn them down, but know it's either a sign of weakness or a slight...or both. And, should you choose to accept a challenge, you should never go alone. These are invitations to private noble homes, after all. It'd be a shame if something happened to you.

Oh, also. Enjoy the media attention. While it's quiet the first week, the closer the arenas come, the more likely you are to encounter an Aranean reporter and their paparazzi.



horsepowered: (x4. Serious face)

[personal profile] horsepowered 2018-04-14 07:37 pm (UTC)(link)
A. Mines of Ymir
The mines were the part of the mission that both intrigued and horrified Chiron on a number of different levels. He had known that gods from all pantheons were involved in this conflict, had been told that those sided with the Regency had been flattered and in ways, changed, from their original purpose. And then the mines were explained and there was a low concern in the pit of Chiron's stomach.

The way he figured it, mines might run out one day. Might the Regency turn on godly allies and turn them into mines as well, if there were no primordial gods left? And if that was the case, what did Chiron owe to his gods? Did he owe anything? (It was impossible to not place Apollo in the equation, not when that was who had raised him.)

So walking through the mines of Ymir, Chiron is tense. He walks with extremely quiet steps, hands at his sides, eyes going everywhere at once. He can feel the scrutiny in return, and he does his damndest to clamp down on how much mana he is expending to maintain his form. Of all the places to be vulnerable, this strikes him as the absolute worst one.

Moving deeper inside, Chiron can only mutter a single comment. "How long until this place is depleted?"

B. Back to Business
[With everything from the mines of Ymir weighing on him, Chiron is not exactly in a rush to enjoy fancy dinners where aggression is in and his usual demeanor will put him at risk. It's why he's slower to move into his full court clothes, opting to walk around the courtyard in everything but the coat of his court outfit which is far more decorated than the rest trying to lend a hand.]

Do you have everything you need or...?

C. Return of the Regency (semi-closed)
[The entrance of the Regency's operatives comes just as Chiron finishes yet another dance. He's perfectly adequate with the footwork now thanks to endless practicing and the concentration on footwork allowed him to ignore the levels of scrutiny being placed upon him.

It's impossible to ignore the same faces. It's also impossible to ignore the muttering, and Chiron strains his ears to make sense of the words. Shabti. Power move. Well, that's all well and interesting, but it doesn't set him anymore at ease.

Chiron has no desire to engage. He instead walks over to those he knows, and those who recently dealt with the Regency under less than pleasant circumstances.]


Are you okay?

D. All's Fair in Love and Gore
Everything happened in a single, mad moment. Silence, then crashing, scattering, fleeing to the wind. Chiron's own speed was his greatest asset, but it wasn't meant for selfish use. His eyes whipped around, searching for other COST members who might not be pulled out by others. (Thank God for all the color coding.)

There's no thought to being aggressive (or non-aggressive) as he elbowed his way through the chaos to make sure no one else was accidentally pulled into the matter, or else trampled in the rush. He grabbed onto hands, collar, whatever he could.

"This way."

Two stern words. That was it.

E. Wildcard
You know the deal. Will match tense+prose or brackets
bloodings: (over and over again)

mordred | ota

[personal profile] bloodings 2018-04-14 07:56 pm (UTC)(link)
[ General notes: Mordred will be wearing the left/male version of this outfit to the ball. Her hair is also down, with a single plait on each side that join at the back. That's as fancy as she gets. ]

a | it's a hybrid's life for me.

[ Being magical is the most dangerous thing of all in Jhashch, but being a hybrid comes pretty damn close. She's not seen as prey, but she's shunned and treated as disgusting... though, the clearly non-magical treatment might come as a surprise to those who only know her as a Heroic Spirit. There's something else going on that doesn't apply to Siegfried or Chiron.

Mordred at least knows how to make it work for her. Her personality is fitting for this planet, with her posture dominant and her attitude fierce. An Aranean hisses and scuttles out of her way as she explores the Second Ring, and she clicks her tongue in annoyance, scowling. ]


Screw you too, you fatass bug. [ Petty, but all this posturing is starting to wear on her. She's always seen herself as better than humans, so being derided — that makes something nasty in her chest start to swell. ] These guys really piss me off. [ To anyone nearby: ] Hey, don't get pushed around, okay?

[ She means it. Here, being a pushover could prove fatal. ]

b | pre-the feastening.

[ Jhashch society might be female-led, but Mordred's set in her ways. She shows up to the event in masculine attire, and generally follows the male role in things — earning her confusion from some of the Araneans present. If it bothers her, she doesn't let it show. This is how she's always been.

In fact, she looks more at home than others might expect, having spent most of her short life serving in her father's court. She might not like it, but she knows it well. It almost seems like she's keeping an eye on anyone from COST she expects might have more trouble with things... ]


i.

[ ... And especially anyone looking like a wallflower. It's too vulnerable to be alone here, with the Araneans and Regency on all sides. ]

Looks like they expect us to dance. ... It's stupid, but we might as well.

[ Nothing better to do. She offers her hand with the slightest of grins. ]

ii.

[ Or, feel free to catch her flipping the bird at the Regency agents across the room. She makes no secret of it, and might even nudge the nearest person, as if encouraging them to join in, no matter how childish it seems. ]

c | spider fight.

[ Mordred's seen violence. she's perpetuated plenty herself. but this is savagery on a new level. Two families literally tearing each other apart... even the most brutal of feudal lords wouldn't have dared do this at a feast, and her father would have stopped them regardless.

But not all rulers are like him. ]


i.

[ If anyone strays too close, it might be Mordred, not a spider, who grabs them by the arm and pulls them away. To them, or anyone else who looks like they might interfere, she hisses: ]

Stay back, you fool. Let them sort it out.

[ Her face is pensive, focused, and there's almost concern in her voice under the rudeness. A scene like this brings the knight out of the traitor. ]

ii.

[ After the fight, while the blood is being collected, everyone has a few moments to themselves. Mordred looks more annoyed than anything else, a kind of resting bitchface that's served her well in Jhashch. ]

This is crazy. [ Muttered under her breath, lest their 'hosts' think even less of her. Then, to any COST agent that's close to her: ] The guys that lost... I'm pretty sure they were our allies. More than the others, anyway. Dammit...

d | wildcard.

[ Obligatory! If none of these work, then leave me whatever you want. ]
neutronium: (pic#12215792)

Armitage Hux

[personal profile] neutronium 2018-04-14 08:48 pm (UTC)(link)
A. Residence

A(i). Wandering

[Hux wasn't quite sure what he was going to do with himself here, just yet. The idea that he was being listened to, always, wasn't a new concept for him; he never trusted that he was completely to himself in the First Order, unless within his own quarters--so being here was not that different.

Still, being mostly ignored was an entirely strange concept to him. But given that he was gathering information for COST and the Regency it worked well enough for him.

So he wandered the pathways, making sure to keep his wits about him at all times; he couldn't help but mutter to no one in particular,]


I wonder who is going to get eaten before this is all over.


B. Pasttimes

B(i). Racetrack

[It reminded him of Canto Bright, frankly; equally as dangerous, though in very different ways. He was steering clear of the gambling, as he had no desire to lose any of his limbs, and frankly there was nothing the Araneans had that he truly wanted.

But watching the races was an interesting diversion, and it gave him time to watch others, as well. There was no way to take notes in any capacity without it being noticed, so he took mental notes as best he could, his hand occasionally straying to the scarab in his pocket, a soft warm reminder of his other purpose here.]


C. The Formal

Hux would have preferred to wear white. But as he had been told that it was the colors of the Regency, he resorted to what he knew best--red and black. He found something that suited him well, and with his hair slicked back, weaving golden pieces through it, his nails paints gold as well...well if he hadn't been human, perhaps he would have gained some attention. Regardless, he wasn't going to let himself be seen as doing anything but his best.

He had faced down Snoke for years and survived; he could survive this as well.

C(i). Dance

[Hux isn't about to let some spider creatures think that he is some poor feeble creature. While he isn't fond of dancing, he isn't bad at it, picking up the different types they have here; luckily it reminds him of some of the more formal dances he knew from the Empire days.

He takes partners as they are offered, making sure not to approach anyone that is above his station when it comes to the Araeans, at least--unless he is asked first. That doesn't happen often, and when he finds himself without a partner, he walks over to a nearby COST member and bows, glancing upwards.]


Care to dance? At least you won't have to worry about being eaten, if you trod on my feet.

C(ii). Change of power and what comes after

Dinner had been going fine, but then that entire bloody mess broke out and...well. He ate because he needed to keep face, but he certainly didn't wish to.

All of it was entirely barbaric--like watching Tusken Raiders go at each other; he suspected Phasma would have enjoyed it, though. Even though she had tried to distance herself from her old homeworld, Hux knew that wildness was in her still.

He was happy when it was all over, but as the week went on, and he started to get letters regarding challenges for him in the gaming arena--

--as he was a COST rebel--

--ugh.

Hux was doing his best to hide his distaste with all of it, but already the facade of this place was wearing thin with him. He enjoyed the game, the dagger and cloak within the pretty facade...but calling him a rebel and eating people was just a step too far.

"Well, at least I haven't received fan mail."

D. Wildcard

What it says on the tin
Edited 2018-04-14 20:50 (UTC)
omniavincit: (one more notch and ten more paces)

2b

[personal profile] omniavincit 2018-04-14 09:34 pm (UTC)(link)
[ William's attention is focused on one Regency agent in particular—a woman he's seen only in the lines of a drawing. His gaze stays with Mary Smythe—Mhic Nathair—as she glides across the room.

Until someone jostles him. ]


What the hell are you doing? [ He's too surprised to keep the edge out of his voice. He shakes his head once, disbelieving and disapproving in equal measure. ] This is a diplomatic function, not rush hour traffic.
artifica: (f / sky)

AVA | OTA

[personal profile] artifica 2018-04-15 07:11 am (UTC)(link)
≣≣≣ ┃ YMIR'S BONES
[ Ava is so small against the cavernous dark of the mines, the white bone stretching across the ground and ceiling massive enough to rival the skyscrapers that humans boast of. She is so still, standing on the edge of a steel scaffold, that she might seem in awe. But her eyes are trained on a dark spot far below, where two Araneans toil against the rock.

She fixes you with a gaze the moment she makes note of your presence. Her question is as pointed. There might be a trace of anger in the shadows of her face, but then it could be a trick of the light. Her voice is so gentle. ]


Are those Araneans the same as the ones who greeted us in dresses?

≣≣≣ ╎ HUMAN SKINS
[ Asymmetry should be the domain of humans, not hers. But the arm she pilfered from one of her predecessors weigh but a few milligrams heavier than her other. It chafes enough to see her detach it from her body, holding it by the wrist with her other hand, stump on her lap, as she meticulously trims the synthetic nails with her rapier.

She turns to watch you when you enter the room, but doesn't seem at all embarrassed by her own indiscretion. Instead she smiles. ]


Hello. Are you here to help me dress?

≣≣≣ ┇ SPIDER BLOOD
[ Like committing a piece of choreography to memory, Ava watches the ensuing duel without blinking or stepping back, not even to spare her white dress. She is impassive, as if in shock, unable to take her eyes off of the chaos until it resolves itself (can the deaths of so many rightfully be called a resolution?) as swiftly as it started. Then she takes a sudden audible breath, almost a gasp. Belated.

This time she doesn't deign to turn to you, the one she's addressing, because the context of the conversation is clear without any need for her to establish a connection. That is, such grand disturbance is felt by all, and so ensuring the subject's relevance to the other party is unnecessary. ]


Is this what you call a war?

≣≣≣ ┋ WILDCARD
[ Anything goes! Ava will wander about wherever she's able to slip into, especially through the servants' corridors. She can often be found standing in place observing the Araneans or staring at the many statues and architecture. If asked, she would always agree to a dance at the party. ]
Edited 2018-04-15 11:03 (UTC)
bloodings: (to war for me)

[personal profile] bloodings 2018-04-15 01:09 pm (UTC)(link)
[ She grins, undeterred. ]

This is diplomacy. I'm not chopping their heads off. [ As much as she wants to. ] Call it sending a message. Looks like they know what it means, too.
omniavincit: (bullet holes and scars between the space)

wildcard; @LOUISLAMOUR

[personal profile] omniavincit 2018-04-15 02:44 pm (UTC)(link)
[ As the seating goes on...and on...and on: ]

She's here.
horsepowered: (x4. Serious face)

Ymir's Bones

[personal profile] horsepowered 2018-04-15 03:01 pm (UTC)(link)
These two specifically?

[Chiron's voice is an absolute whisper. He knows that to walk these grounds is to walk across the sacred to so many people over the years, and it is strange and wrong to disturb the dead like this.

Everything about the mine has him in a poor state, something he never expected and doesn't care for at all.]


I don't believe so, but I might be wrong.
ergosphere: @ na-i-cons (obi wan would be proud at least)

Kylo Ren | OTA

[personal profile] ergosphere 2018-04-15 05:39 pm (UTC)(link)
A. In Residence
i. The Villa
As much as the opulence and the posturing grated on him, Kylo was at the very least grateful they weren’t bogged down in trenches, or suffering in primitive conditions. Jhashch felt more familiar, and that went a long way in how convincing his act was going to be, putting on airs and watching for daggers to the back. Here it was a literal and figurative danger, though the latter of which he had less direct experience with. The officers of the First Order were well-versed in that art, but as apprentice to Snoke and Master of the Knights of Ren, his position had been assured, unchallenged.

Once they’d been outwardly left to their own devices, but still trailed and spied on by the servants and entertainers, Kylo took to exploring their new lodgings. Again, it was an improvement over what they’d been through during the last mission. It wouldn’t be long before all the faults of this place really started to emerge, though, so he absorbed the architecture and culture while he could still do so, unmolested.

Thus far, the only reason he attracted attention was because he still wore his COST dress uniform. Otherwise, no one would’ve looked twice at him. Despite his power in the Force, it apparently didn’t register as magical, which therefore left him… unimpressive. He knew going unnoticed around here would be a blessing, but it still chafed. Let them be blinded by arrogance, then, and underestimate him.

For the first few days, he would be easy to cross paths with, peering down corridors or open doors. On more than one occasion, Kylo would stand near one of the corridors where the servants came and went, debating. If he ever went in, he’d have to certain no spider saw him.

ii. The Mines
Even though he was considered a natural human, with nothing special about him, Kylo still felt something down in the mines. Calling anything the bones of a god gave it a weight that couldn’t go ignored, so this was, of course, one of the first places he’d gone.

It was a lot like Starkiller, he decided. Down to the hazardous lack of railing over wide open expanses, looking over dizzying heights, even. Starkiller had been gutted of life and transformed into a monstrous machine, the kyber crystals within converted to a singular, killing purpose. The parallels weren’t exact, but he had to wonder -- what would this place feel like when the Ymir was gone? Cold and empty, like Starkiller? Or angry and desolate, like a desecrated ghost?

Outside the relative seclusion of the villa, Kylo found himself under greater scrutiny here. It put him on edge, feeling defensive when he shouldn’t be showing any indication these spiders bothered him. But being dressed up, parading around like false royalty, it felt too much like he was back in the senate, trailing after his mother. Standing dangerously close to the edge looking down into the mines, Kylo waited for his best opportunity to retreat back to his room, without seeming like he was actually fleeing.

Anyone from COST that he encountered on the way would be shouldered aside. “I don’t have time for you right now.”

B. From Gaming Dens to the Crooked Rock
i. Handicrafts and arts
He’d never been much of a shopper. Kylo had always had access to whatever he’d wanted, and that was generally simple necessities. Trinkets and keepsakes were a waste of time and space, and a reminder of the excess that dragged down the Republic, both past and present. Well, past in both cases now, he supposed.

Everything that looked halfway worthwhile was horrifically expensive, just looking in through the windows. The male spiders standing guard outside didn’t really pay much attention to him, but he knew if he tried to go in, they’d stop him. He kept walking, slowing again to inspect the intricate weaves of silk and lace. What caught his eye through this particular window, though, were the paintbrushes and inkwells. These spiders admired mastery of skills, didn’t they? It had been… it had been years since his last attempt at calligraphy. Surely it would be easy to pick up again.

“It can’t cost that much,” he grumbled, half to himself. Now to see if this was a store that would even let him in.

C. The Waltz of the Flowers
i. Dancing & The Regency
If Kylo had chafed under the scrutiny before, he was doing his best not to sweat through his dinner clothes now. There were no glitterbombs to correct mistakes, just hissing and hungry spiders, but he didn’t shy away from the activities. At least, not when he could get away with it.

When the Regency arrived, he stared a bit longer than was strictly necessary. When he snapped out of it, either by himself or someone jostling him, he realized what the problem had been. He’d been waiting for that fog, the buzzing and the loss of power that came with their presence. But it hadn’t happened, which meant he could keep his attention on the real danger: the spiders. Of course the Regency was a threat… but to him it wasn’t quite as bad as the spiders.

Once he was confident he’d assessed the various dangers of the room, he cut into a circle of dancers, giving his partner a sharp look. “Just keep your rhythm.”

D. Wildcard!
[Will match action/prose.]
Edited 2018-04-15 20:56 (UTC)
inconstantly: (nasty piece of work)

John Constantine | ota

[personal profile] inconstantly 2018-04-15 11:01 pm (UTC)(link)
A. FROM GAMING DENS TO THE CROOKED ROCK: BAR

[Leave it to John Constantine to find the bar. While he typically enjoys attention, the looks he receives from the Araneans are not exactly his custom. Yet there's still something enticing about the adventure, the thrill of a magical dazzling a predator out of their hunger through a silver tongue and drink in hand.

Yet even so, the constant upkeep is exhausting and he'll risk sitting directly in the middle of the spiders' den if it means having a drink and watching the screens on his own. At least one thing is for sure, it's a hell of a lot more entertaining than any Wimbledon. If he sees a fellow COST member he'll likely flag them down to be an extra set of ears as the conversations go on around them. Or maybe he's too enthralled with the match and it's up to someone else to quickly bring to John's attention that he may want to do something about that Araneans looking hungrily at him with a knife.]


B. BACK TO BUSINESS: PREPARATION

[John is hopeless with looking formal. Try as he might, each day brings with it a new rumpled look by evening. Ordinarily looking unkempt is his custom, a fact which he has aggressively accepted as his aesthetic. Yet unfortunately never bothering with appearances is now detrimental to the mission at hand, and John still sees something worthwhile in carrying on.

At the moment he stands in front of a mirror in his suit of various shades of blue tying and re-tying his tie. While he can do it in theory, nothing looks particularly nice. It either hangs too low, the lengths are uneven, or everything turns crooked. His hair isn't great either, standing in all directions like someone with a severe aversion to combs. He won't ask for help, but he needs it desperately.]


C. THE BALANCE OF POWER: AN INVITATION

@SPIRITFINGERS

i've received a rather flattering letter from an admirer of my considerable storytelling abilities

the letter concludes with an invitation into a home to swap tales and tastefully entertaining lies. i could use some company if anyone wants to join me. i can guarantee that no matter what happens it won't be boring


D. WILDCARD

[Anything else you wanna do? Go for it or hmu if you have a q!]
Edited 2018-04-15 23:04 (UTC)
verumdicit: dnt, <user name=apostrophe> (of a shaman's reality)

preparation;

[personal profile] verumdicit 2018-04-15 11:43 pm (UTC)(link)
[ Meliorn is dressed impeccably right down to the fact that he's got eyeshadow on. It's Seelie tradition, of course, to wear Seelie Armor when at war, which means he's has to say goodbye to a lot of things he finds aesthetically pleasing, and this mission selfishly allows him to latch onto it again. Besides, since the dining training exercise had been a consistent bust, at least he can hold onto the fact that he knows how to dress properly.

The person he's passing, however, is worrisome. So much so that, after walking briskly by, he immediately circles back to check on him and see if his state has improved.

It hasn't. ]


Are you going to make it? [ The other looks like a mess. A handsome mess, but a mess, and he'd rather not have a COST member eaten when he can help. Meliorn takes a few steps forward, smile as pointed as his ears. ]

Let me.
thoughtimight: (pic#12182413)

SHANANANANANANANA B B~

[personal profile] thoughtimight 2018-04-15 11:55 pm (UTC)(link)
[ She's come to know a few people from Base. Already she has found John to be social; even between long stretches of not seeing him he comes back just as chatty and lively. Something about his dynamic is intriguing and occasionally he'll pop into her head as someone to be checked up on..

Coming upon his room, Dolores gives a half-hearted knock to the frame out of sheer habit before she leans in. It's... an interesting sight.
]

Hello. I almost didn't recognize you without your coat.

[ A smirk touches the corner of her lips. Most people tell her to mind herself and not speak her mind. She finds the opposite is true with this particular company and, frankly, it's something of a relief. There's no jab she can think of that would phase John, so she doesn't worry about minding her tongue. ]

Did it blow away in the windstorm you just walked out of?
artifica: (f / folded)

@electricsheep

[personal profile] artifica 2018-04-16 12:23 am (UTC)(link)
[ A long pause. He has established no context for this conversation. There is only one "she" between them. ]

What shall we do with her? Ask her to a dance?
thoughtimight: (pic#12231018)

Ymir's Bones

[personal profile] thoughtimight 2018-04-16 12:47 am (UTC)(link)
[ Dolores is surprised to find company when she decides to step away. Ava's long and penetrating stare isn't unnerving. It captures Dolores' attention completely and she returns the stare as if expecting to be engaged. She moves forward as quietly as she can, each step becoming more tentative as she nears the edge. ]

Yes.

[ It's strange to think some of these faces are already familiar in such an odd place. She supposes it can only be beneficial to the mission. ]

How long have you been watching them?
inconstantly: (tumblr_inline_o5affhW9o11qbyjgz_540)

[personal profile] inconstantly 2018-04-16 12:47 am (UTC)(link)
[The relief that John won't say shows across his face anyway and his fingers work to loosen the knot on his tie. Both ends fall on either side of his neck and John wipes his palms back and forth across one another as if to say he's washing his hands of the whole affair.]

Have at it, mate.

[It's then when he fully takes in the other man's appearance and... it is admittedly A Lot.]

Just uh, no makeup thanks. Last time I wore eyeliner it was during a phase in my life I'd rather not revisit.
neutronium: (pic#9961887)

Skins

[personal profile] neutronium 2018-04-16 12:58 am (UTC)(link)
[Ah, Hux entered the wrong room. He had been attempting to find the exit, but this place was a bit of a maze, and of course there was no map or anything of that matter.

He was about to apologize to the woman sitting down, but then she was--

--what was she--

ah.]


No, I am not here to help you dress.

Do you often take off your prosthetic arm to...do whatever you are doing?

[She has to just have a prosthetic arm, yes? Otherwise she'd be the most advanced droid he's ever seen.]
artifica: (m / leave)

[personal profile] artifica 2018-04-16 01:47 am (UTC)(link)
[ Ava lacks the understanding that vast spaces infused with coursing power should cow her into a whisper too, though she is readily soft spoken. Her voice leaves an echo. Her eyes are pointed at Chiron now, and it seems she hardly blinks. ]

How might you be wrong?
horsepowered: (x4. Serious face)

[personal profile] horsepowered 2018-04-16 01:52 am (UTC)(link)
The markings I'd use to make that determination aren't visible at this particular angle.

[It is a ho-hum reason, perfectly honest and average. But it also isn't something that Chiron is happy to admit. Generally he has stellar eyesight, and the distance itself is no problem at all.]

Why do you ask after their identities?

[The lack of blinking, that's not an issue. But Chiron's own mind is painfully preoccupied with old gods and implications. It isn't something he's about to follow up on.]
artifica: (m / inquire)

[personal profile] artifica 2018-04-16 01:55 am (UTC)(link)
[ The expression on her face softens the farther along Dolores steps toward the edge, though it can hardly be called a smile. With just the slightest lowering of the eyelid, a stare can become less antagonistic, accusation shifts to a plea for knowledge. ]

It makes no difference if I have been watching them for an hour, as opposed to a minute.

[ But then, she tips her head to the side ever so slightly. ]

Don't you agree?
artifica: (f / folded)

[personal profile] artifica 2018-04-16 02:01 am (UTC)(link)
[ Isn't she the most advance droid he's ever seen? And see, she angles her detached arm back to its stump, where delicate metal pins reach out to connect it to the entirety of her. ]

It requires delicacy.

[ Ava grants him the idea of a smile for him to draw his assumptions without giving away the answer. Maybe it's trickery. Maybe she's abashed. ]

Why will you not help me dress?
inconstantly: (pic#11991027)

[personal profile] inconstantly 2018-04-16 02:10 am (UTC)(link)
[Her comment makes him laugh and John releases his hold on the tie. Ordinarily the laugh would be accompanied by a shove of his hands into his coat pockets. As the coat in question is nowhere to be found at the moment, the hands go into the pockets of his trousers and John leans from side to side with each leisurely step as he approaches Dolores.]

Well fortunately or unfortunately it seems as if we're expected to keep up appearances.

[Mostly unfortunately in John's case. As good of a liar as he thinks he is, he doubt he can sell the windstorm story. Particularly when there was no storm to speak of.]

Which doesn't seem to be an issue for you. You look lovely.

[It's not meant as a come on, but a compliment and encouragement to a friend.]
thoughtimight: (pic#12182437)

[personal profile] thoughtimight 2018-04-16 02:11 am (UTC)(link)
They would be considered much more interesting if you were watching them for an hour.

[ Her eyes briefly shift to the Araneans as if she needs to make an assessment for herself. It's hard to say this early, especially when everything this species does is still fresh in her mind. She doesn't have enough information yet. ]

Sometimes a minute can feel like an hour if something is very important. But I don't think that applies much here.
thoughtimight: (pic#12230930)

[personal profile] thoughtimight 2018-04-16 02:18 am (UTC)(link)
[ A compliment. While she has come to vastly prefer the flexibility and almost powerful feel of the various COST uniforms, a dress is something she's familiar with. They discussed this when they first crossed paths, something she hasn't forgotten. ]

Thank you.

[ She holds up her pinky finger for only a few seconds to call back to their game. It feels right for their conversation to have come full circle, giving her a sense of confidence. This is all going as it should. She's in the right place.

John is where he needs to be as well. She intends to see that he stays in one piece.
]

If it keeps you alive, I might take it more seriously.
inconstantly: (tumblr_inline_o5afe30Tlq1qbyjgz_540)

[personal profile] inconstantly 2018-04-16 02:52 am (UTC)(link)
[John lifts his own finger, matching her gesture as if jumping right back into their last game.]

Never have I ever been very good with appearances. Or taking much of anything seriously for that matter.

[He lowers his hand with a shrug.]

But as you are obviously well versed in the former, what do you say to the idea of hiding all this away [a vague gesture circling around his head] under some kind of hat and calling it a day?
thoughtimight: (pic#12182437)

[personal profile] thoughtimight 2018-04-16 03:02 am (UTC)(link)
Maybe that will come in handy another time.

[ The trenches weren't exactly appearance oriented. People who were fast, stealth and used to scrapping by seemed to succeed there. She knows John's time will come and won't hesitate to remind him at any point. After all, everyone has their skills. ]

I think you should be prepared if someone manages to knock the hat off.

[ She tilts her head slightly, studying his hair closely. ]

Pomade?

[ It wouldn't be a rarity in a superficial setting such as this. Frankly she finds it ridiculous, like a mashed bit of mud on a man's head. In her mind there's nothing wrong with a bit of freedom. Some of the newcomers she's encountered, however, seem firmly set in their ways. ]

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