Entry tags:
- * setting: france 1792,
- aloy [horizon zero dawn],
- angela zieglar [overwatch],
- arthur [inception],
- ashitaka [princess mononoke],
- chiron [fate],
- daenerys targaryen [asoiaf],
- draco malfoy [harry potter],
- drogo [asoiaf],
- eren yeager [attack on titan],
- jacob frye [assassin's creed],
- joel [the last of us],
- jon snow [asoiaf],
- kate bishop [marvel],
- midnighter [dc],
- soldier 76 [overwatch],
- takatora todo [samurai warriors],
- yoshitsugu otani [samurai warriors]
THERE WERE MASTERS AND SERVANTS,
WHO? Everybody!
WHAT? Prepare for the historic Battle of Valmy.
WHEN? Mid September 1792, France.
ANYTHING ELSE? Violence, as always. Please warn in subject lines for anything beyond physical violence, and move to a personal journal if things go beyond PG-13.
WHAT? Prepare for the historic Battle of Valmy.
WHEN? Mid September 1792, France.
ANYTHING ELSE? Violence, as always. Please warn in subject lines for anything beyond physical violence, and move to a personal journal if things go beyond PG-13.
IT'LL BE FINE;
between sainte-menehould and valmy,
1792: revolutionary france.
1792: revolutionary france.

read the valmy setting infopage
DEPARTING JERUSALEM
The clean up of the battle is slog. A full day of piling together corpses. Noting down famous men and women. In the heat, the bodies bloat and become fetid, and the smell builds until it cannot be ignored. Insects swarm, and vultures blot out the sun, swooping down and taking back what's been left for nature. Stragglers and the poor pick through the field for scattered weapons and valuables to collect. The bodies of important men and women are taken for burial; the rest are left for scavengers, animal or human.
It's in this gruesome scene that the order comes:
PACK UP, GET READY TO MOVE OUT. THE TARGETS HAVE BEEN NEAUTRALIZED. WE MAKE OUR DEPARTURE LOCAL TIME, DAWN.The present COST soldiers that have been in strict cover begin finishing their work, if they've decided to help the army move out, tend to the wounded, or clean up after the dead. There is no sign of the Commander yet, but maybe you recognise some of your fellow operatives. They seem be taking advantage of a particular event that maybe you stopped to see, maybe you didn't.
DEPLOYMENT: VALMY, FRANCE. IT'S GOING TO BE A WET ONE. WE ARE EXPECTING MORE TRANSFERS ON ARRIVAL.
Saladin beheads Reynald de Chattilion and his words fill the camp as much as the news of their next move.
A king does not kill a king, Saladin says to King Guy, and the orders run like wildfire through the camp: next they take Jerusalem, and it's in this march, that when the rest of the army moves on that COST slips away. A order to fall back in steady increments; when the time comes, Saladin's army is out of sight, marching toward Jerusalem.
In the midst of all of this, COST operatives begin to disappear, here one moment and gone in another. Such a strange sight, more than one native soldier muses, must be the fault of heat exhaustion.
The Time-Step
The transfer begins, and it starts like a vibrating heat on the collar bone, not painful, not to start with. Just a hum of sensation. But the vibration spreads. Veteran COST soldiers often refer to this phenomena as 'the buzz'. The sensation builds, feeling not unlike standing near a great engine, or the wind rattling the branches of a great tree. There is long a moment of motion sickness, and one cannot always be sure if it is you that is shaking from the inside out, or the world that is shaking you from the outside in. It may just be better to close your eyes against the growing nausea as the world blurs out of focus. A star shines in the distance. You may hear the faint rustling of leaves. Some swear they hear voices in this moment, indistinct words echoing off nothingness. Some swear they feel a touch of the divine. One thing is for sure: One moment you are here, and the next, you are not.
The soldier next to you might not have been so clever, when it stops and you find yourself standing in the green fields of France, September 1792. She or he throws up as the vibration fades. Everyone seems to stumble sideways for a second. The world turns, and then rights itself. The heat is gone, replaced with cold and wet.

ARRIVAL FOR TRANSFERS FROM JERUSALEM
It's raining.
You're inside of a tent, (another one), and it already seems to be bustling with movements, they call to you in French, which you understand if you did not already: hurry now, they say, you need out of that cuircass before they're spotted. The rest of the army will be following, and the Prussian army to meet it. There isn't much time to loiter around getting sick in this weather. You have a kit to pick up, and perhaps training to do.
ARRIVAL FOR NEW RECRUITS
The first thing you'll notice is the sound of rain. You awake in a tent that seems to be sheltering against the ruins of a farm house, and everything feels damp. It's a wet September morning in 1792, and when the woman across from you in the tent speaks, you understand it to be French. If you didn't understand French already, you sure do now.
If you ask, she'll explain: you are fighting for France, as the Prussian army intends to invade and sack Paris. You may be a citizen, you may be a soldier; you have risen up in defense of France all the same.
She asks you what role you wish to play in the coming battle, and provides you with clothes and supplies to suit. She won't let you leave until you can pass for a native of France, setting up camp in the rain pouring down between Sainte-Menehould and Valmy.
MISSION OBJECTIVE
The forces of COST have gotten word that Regency operatives have gone to Revolutionary France, intending to turn the tides in one of the most historically important battles in European history. The Battle of Valmy, which decided the entirety of the French Revolution and all that follows it, must be won by the French army, as it was in history.
Unlike the incident in Jerusalem-- you may remember it, you may not-- COST has managed to get here before the day of the battle. Make no mistake; it's coming soon. But this time, you and your fellow travelers have time to prepare.
The French Army has managed to get ahead as well; they've maneuvered around the Prussians, cutting off their supply lines. You and your fellow soldiers are now chasing the invaders as they head for Paris. This is time to prepare and ready your forces. The fight is coming soon.

STAY DRY, STAY SECURE
A few things are strongly remembered about the Battle of Valmy; one of them is the rain. It's really pouring out here, and you're in the thick of it. Rain is a dangerous thing for an army such as this; during this era of warfare, gunpowder was an essential commodity, and wet gunpowder is useless gunpowder. Secure the supplies, rescue supply carriages from muddy sinkholes, steer the horses, check supplies, and try to keep the essential materials for victory dry.TRAIN UP
General Kellerman and Dumouriez are training peasants in basic military tactics. While veterans make up the core of this army, there are a substantial amount of peasants, and most here have never seen battle in their lives, or ever held a gun. Many are equipped with only rudimentary farming equipment. Help train or be trained so you're ready when the Prussian army arrives.MEDICAL
Plenty of people need medical attention, not from battle wounds so much as malnutrition and overwork. These are mostly peasant laborers, and they're not entirely fit for battle. Help people get as rested and ready as possible.ESPIONAGE
We have reason to believe some of the 'peasants' are actually Regency spies. Root them out by seeing keeping an ear to the ground for suspicious activity. They don't know all the words to La Marseillaise? Off with their head! Be careful not to attack time travellers on your side, though!MORALE
Keep spirits high! Sing, dance, and generally try to keep people from succumbing to fear. Despite the rain and the mud, despite the seemingly impossible odds, the average soldier is full of excitement for battle, ready to fight to the death to defend their freedom.SUPPLY AND SEEK
Since the French army is behind the invading force, they've cut off the enemy's supply lines. This means that, should the Prussians become encamped here for any amount of time, they won't be able to send for food and munitions from their home country. It's your job to make sure it stays that way. You may see someone riding on a swift horse in a Prussian uniform, attempting to sneak through French lines and try to get word back to mother Prussia. Chase them down, and make sure they can't get their reports back home so a second force isn't sent-- or worse.BE A COMMUNITY ORGANIZER
This battle is one that's widely known for its popular support-- for the most part, France unites against this invading force with alarming cohesion. Someone gifted with a clever mind, or perhaps a clever tongue, may be able to use that. The French army passes farms and peasant villages along the way-- make rousing speeches, and try to recruit more to the cause, secure donations of food and weaponry, anything you can get.
read the valmy setting infopage


76 | ota
ii. train up
iii. supply
iv. closed to angela
v. wildcard
holds heart
and she frowns, just a few seconds before lifting her gaze to him. they hadn't gotten to names in their last conversation, focused more on what COST's purpose or reasoning for them had been.
but something about this man had felt familiar, though maybe that was just her familiarities with soldiers. she hadn't worked like this in some time, and angela hadn't found any familiar faces from either time-step. yet )
You happen to have come at the right time.
( things, on this mission anyway, hadn't really heated up yet. they'd gotten to france far earlier than they had in jerusalem, affording them a little more time to prepare )
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Didn't want to intrude.
[They're alone for now, but there's no telling when someone will need her attention. The more selfish part of him hopes for an interruption, but the knowledge that their time might be limited means he has to get right to the point.]
I was hoping we could talk about Overwatch.
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Who are you?
( the question is quiet. cautious. angela almost doesn't want to know. just because he knows about overwatch, if he was from her world, does not mean it's anything good. this man had gone to great lengths to keep his face covered in each encounter, and no doubt that was for a reason. it didn't feel like a good one )
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A plausible explanation, one that didn't leave much room for further investigation. He imagines even Angela had to settle for it.
Still, she's always been perceptive, and it's easier to make her guess than it is for him to confess outright. Cowardly of him, maybe, but he's not sure how else to approach this.]
I'm an old friend.
[If he can even call it that.]
I think you already know, Angela.
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but he knows her. knows her name, knows her connection and there is something irritatingly familiar.
and angela can't deny it, as easy as it would be. she does know him, but how--
instead of saying more angela steps closer towards him. she'd rather he say it, but if he's making her figure it out... is he afraid, worried what she may think, or is there some other reason that he's hidden. it has to be for years if he's connected. all of her old friends (and she knows that he isn't reinhardt) have been years dead. if he'd been alive all of this time--
she reaches out to him, slowly unwrapping the scarf from around his face )
Gopf. Jack?
( angela lets it fall, eyes searching his face, bringing her hands to her face. he was older and more scarred, but he looked as angela remembered him )
We buried you.
( they buried an empty coffin, she knew that. they buried his memories, having declared him dead. but if he'd been alive for so long-- why? why had he not let any of them know that he was alive? )
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It’s good to see her again. He didn’t expect it, and he wishes it was under better circumstances, but he owes her this much.]
From what I hear, you didn’t bury anything.
[But he knows what she’s referring to, of course. Buried him, Overwatch, and everything he stood for, because at that point he’d been all but interchangeable with the organization. The empty grave was as much a symbol for the door closing on his peacekeeping initiative as it was an actual burial for Jack Morrison, the person.
Jack has to offer her more than a half-hearted joke. He knows Angela is strong, almost impossibly so, but she doesn’t deserve to be put through this.]
I’m sorry.
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It's been years.
( but he's sorry. of course he is, and she would laugh at that if she weren't torn by this realisation. he'd been alive all of this time. his death, all of it... it had been a lie )
Why didn't you tell anyone?
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[That's his story, even though the real reason is a little more selfish. Jack hadn't been thinking straight when he stumbled out of the rubble of HQ, but at the time it had seemed better to stay dead. The world had decided once and for all that they didn't need him anymore, and he wasn't about to argue that point.
It's only after he was able to clear his head that he decided it was the best for his people, too. What's a few UN tribunals if it means everyone gets on with their lives in the end? Better to put it all in the past, especially given the conspiracies he's chasing.]
All of this went deeper than me and Reyes.
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( angela knows that jack is aware, he's been in the fight longer than she has, but perhaps he misses it from their perspective. she's a civilian, she's always been in the most danger, unable to defend herself as he can, untrained as he is. angela has always felt that danger, felt a healthy measure of fear, and yet it's never stopped her )
That's never changed, and we've always been there. We were a team.
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[A whole different kind of war, with dangers he woudln't be able to protect his people from. Ana's disappearance was proof enough of that. The best thing he could do was get them as far away from the threat as possible. Perhaps he could have come back to life, sure, but he's certain that in the end, they'd drag the rest of them down with him. This way, everyone has some plausible deniability about what really happened.]
I wanted you to get on with your lives.
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( angela sounds a little put out by that, disgruntled that he'd apparently decided what was best for her. he may have had ideas, and knowledge, regarding safety but angela had always wanted to make her own decisions and given friendships and lives on the line... she'd have taken that small piece of danger )
Surely you know that.
( whether or not he agrees )
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[Not entirely true, perhaps, given the fact that he's chasing the conspiracy that brought down Overwatch, but this isn't going to be something he budges on. He's put his people in enough danger already, and he won't make the same mistakes again.]
I need to find out what happened to Overwatch.
[And it isn't something he's going to drag the rest of them into, if he can help it.]
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arrival;
[He's sick to his stomach, too. Wouldn't be the first time— sure as hell won't be the last, if he had to bet on it. But an empty stomach and a strong dose of stubborn willpower keeps the bile pinned against the back of his throat. A reflex. Nothing more.
He exhales through his nose, straightens out his back. Wipes the front of his shoe against the muddy flooring of the tent as his lips go thin. Getting a good, long look at his surroundings doesn't do much in the way of grounding him after that nausea-inducing trip. They say he's missing memories. That this was his old job.
He says it's bullshit.
But for the moment the only talking comes from the opposite end of the room as they're both hurriedly barked at in French. French he can understand: someone thin as a rail and shorter than either him or the man at his side by at least a foot, insisting that they both immediately change. What a stupid dream this is.]
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But once he’s emptied his stomach the nausea fades and he can properly take in his surroundings. He’s not sure where or when they are, exactly, but it seems fairly archaic, enough to elicit a groan as the COST soldier that actually knows what they’re doing pulls him aside.
He takes his bundle of clothes and then casts Joel another Look-with-a-capital-L.]
Guess we’re not getting real guns anytime soon.
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Besides, it's easier to swallow down a to-do list than it is the residual nausea he's holding— even if he doesn't much like either.] Maybe next time they'll pass us a couple of water pistols and call it a day.
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[He says that with no small amount of exasperation, more muttered to himself than anything. It seems this man’s demeanor is not so dissimilar, enough that 76 is immediately comfortable ridding himself of his now-anachronistic armor. The replacement isn’t that much better, tech-wise, but of course he’s used to making do with what he’s given.]
You remember any historical battles fought and won with water pistols?
[A joke, of course, but at this point he really wouldn’t be surprised.]
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[Loose shirt tugged into place, he's already sliding his arms into the sleeves of a military coat that looks like it's seen better days. And the 1777 he's currently palming isn't anywhere near as impressive as 76's two-gun combo. It means his eyes hang for a beat on the blunderbuss, teeth parting on a heavy inhale, like he means to say something— just before the same agent as before taps at his shoulder, voice barely audible as he snaps off a comment about Joel's horse waiting for him outside.]
—my what now?
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[Preserving the timeline should ensure that nobody knows of their intrusion, but of course he can understand the concern. Any further rumination, however, will have to wait as Joel is instructed that he has a horse waiting for him. Having ridden one in Jerusalem, 76 catches on faster than Joel does, and is quick to chime in.Ha. Cavalry.]
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It's not until he finishes shrugging on his coat that he shoves past the agents gathered nearby: they wanted them in and out? Fine. He's out. Only when he passes by 76 himself that Joel grumbles in a bitter dismissal:]
Cavalry my ass.
[If they're supposed to be winning this war? He's doing this his way.]
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[Not that 76 is actually going to trade, nor is he sure if they're allowed to trade--he can ride a horse, sure, but he also did his time in Jerusalem. He's ready to wield two entire guns, even if they can hardly be called guns. The more, the better--the less reloading he has to do.
With little else to do, he follows Joel outside the tent, thinking he probably wants to see this.]
Or do you not know how to ride a horse?
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To anyone that knows Joel, he and his given horse aren't exactly dissimilar.
With a snort of his own he reaches up to roughly run his palm across the stallion's nose, not exactly the picture of affectionate animal handling— but when it comes to an old dog from Texas, it's the closest thing to kindness he ever puts out. From there it's a quick shove of one foot into the nearest stirrup, throwing himself over the saddle in one easy go.]
Been riding most of my life. Doesn't mean I wouldn't rather have an extra gun in my damn hand.
[He supposes he could cover more ground like this. Dig up supplies faster than anyone else going around on foot or trying to use the local transportation.]
You in for a scouting run?
[Normally he'd go it alone, but unlike the mess he'd left back home, Joel already knows they're on the same team. Later on he'll ditch the added baggage— for now, an extra pair of eyes could help.]
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He watches the exchange between man and horse for a brief moment, enough to confirm that Joel isn't going to get himself killed, then he gets to work on his own equipment. He's fairly engrossed in holstering his weapons when Joel suggests a scouting run, and 76 responds with a shrug.]
Might as well, as long as you don't mind the company.
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Mostly because he is.]
You good walking, or you want up?
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[So, he'll walk if this is going to be a leisurely scouting session, but he's got no issues with riding if Joel plans to go a little speedier than that. The pause before he says it, though, has 76 wondering if he's got some kind of weird hang-up. He can give Joel his space--that's no big deal.]
Just warn me if you decide to speed up.
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