Sometimes they are five. Sometimes they are three.
We do not merely destroy our enemies;
we change them.
WELCOME TO THE END OF TIME.
The Regency has its spies and its cloaks and daggers. You may have even brushed shoulders with one and not have known it. There is a place for such tactics. You are not in that place any longer.

On missions like these, the Regency prefers to keep its base close, in a intradimensional time pocket. You're apart from Gallipoli, no longer technically on Earth or in the 1910s. There are multiple segments to this complex base of Regency operations, but you can only really see two places...
THE BRIG
This is your holding cell, a constantly shifting room of indesctructable grey squares. It folds and bends to hold you and your seven companions as you await... something.
There are no guards in this place. There are no bars to look through, or sounds to listen for. You are simply in the box, left to your own devices.
Occasionally, holes will open in the ceiling, and packaged, processed rations will fall from them before immediately closing. This is the only way to measure time. There are always exactly eight bags, each with the name of one captive written on the side in their native language.
Holes will occasionally open in the walls, and they always bring with them a searingly bright light. Sleeping and sitting is difficult on the ever-shifting floors, and when you try, it always seems like a pinhole of light opens right on your eyes. Even leaning on the walls has mixed results.
DON'T GO TOWARDS THE LIGHT
The windows of light that open always stay very small, making it difficult to look through, and always pour radiantly bright, hot light. If you're feeling particularly self-punishing, you might be able to peek at an odd angle and see something of the world outside without being completely flashblinded. The world outside the Brig looks rather like the interior of a Dyson sphere. In the center, a great, bright, hot energy radiates out like a sun, and it reflects off the exterior globe the pocket dimension functions within, illuminating everything from every angle. The Brig floats around it in a slow orbit, as do many other similar looking box-rooms made of similar material, connected by constantly moving tubes and chutes. Some boxes have more chutes going toward them than others. No chutes connect to the Brig, unless someone is about to disappear into the floor...
Getting this view will be difficult, but not impossible; it will just take characters willing to blind themselves with an overabundance of light multiple times until they get the correct angle, allowing them to see outside for roughly a half second before the room shifts to redirect the light back into their eyes.
not so solitary confinement
Occasionally, the cube will split into smaller segments, throwing characters together with others at random in close confinement. This is unpredictable and fast, splitting you off from the whole for what feels like hours at a time, often with only one companion as the cube shifts and squirms around you.
technical malfunction
The power nullification is still in full effect. No magic or special abilities rule this place. Your only master are the walls, undulating with no discernible pattern, always moving.
The Regency has also attempted to break the BCE's translation capabilities, but due to the fact that COST-jailbroken BCEs work on a different system than Regency ones, this is an intermittent problem that occurs sporadically. (ie, have the translation capabilities blink in and out at your discretion.)
THE OTHER PLACE
And then, suddenly, the floor drops out from underneath you. The shifting walls make a hole perfectly your shape and size, and sucks you through. The hole closes neatly, immediately, and you slide along in a world of boxes pressing close to your skin as you are moved from one holding area to another.
When you emerge, you do so in total darkness. Power nullification is still in effect, but even if you can naturally see in the dark, it doesn't matter. All you can see is an endless blackness, and walking doesn't help. You can keep walking for however long; there is nothing to walk to. The floor is perfectly level, but you'll never reach a wall.
Finally, there's light in the distance. A spotlight from nowhere shines down on a person with the head of a jackal. Looking closer, you'll find it's some kind of highly technical mask. They are wearing armor that obscures their exact shape-- no skin shows, no hint of identity or personality, just the cold eyes of the mask. They turn to you, and speak in a voice clear and soothing, almost gentle.
"I am Kebechet. I have been looking forward to speaking with you."

no subject
He twisted around to look at her, not turning all the way, but just looking over his shoulder. "You knew what was going to happen the moment you set foot on the Supremacy. Even I couldn't let you parade around without restraints."
Kylo turned back to the wall, shoulders curling in before he forced himself to straighten again. Let her vent, or complain, or try to guilt him; he'd weather it, like he did everything else.
no subject
"You can't really think that," she spits back at him. "I thought we understood each other! I thought-"
What? That she'd just sneak in and they'd find somewhere private to talk? She should have listened to Luke, should have asked Kylo to meet her somewhere they'd be on even ground, and acknowledging her miscalculation just sets her more on edge than she already is.
no subject
How easily Snoke had played them both with this bond, manipulating their longing for understanding and acceptance. Every time he thought he'd be strong enough to earn Snoke's praise again, he was made a fool of or struck down. Kylo could kill him a thousand more times and it would still never feel satisfying enough.
"Snoke didn't lie: there was nothing I could think or feel or plan that he didn't know. It was my task to bring you to him." And he'd already failed enough at everything else. Kylo suspected Snoke had to have had some inkling he thought having Rey next to him would even the odds, but he'd never know now.
no subject
"That's not true," she says at once. "He didn't know you were going to do what you did."
Kill him. Save her. Fight beside her once he was out of the picture. It had felt right, the two of them on the same side for once, and she can't believe he didn't feel the same way. She doesn't need their bond to know he did.
no subject
Both of them had been fighting under the assumption the other was choosing their side. Everything fell apart when the truth of it wouldn't be swayed.
"Another second and he would have." He had little doubt about that -- he knew killing Snoke had always been in his future, but there would never have been another chance like that. Nor could he have done it alone. "It doesn't matter. It's done. Be glad I spared you the indignity of an armed escort, and could bring you there myself."