agogemod: (Default)
⌞THE AGOGE⌝ MODS ([personal profile] agogemod) wrote in [community profile] agogelogs2018-03-28 09:05 am

WILL YOU WALK INTO MY PARLOR—

WHO? Everybody!
WHAT? BASE training, between investigating the fish.
WHEN? Still outside time and space, in the aether between dimensions.
ANYTHING ELSE? Please warn for anything besides physical violence and move to a personal journal if it's beyond PG-13.


I want to wring out your evil thoughts;
I want to eat out your bitter heart




OVERVIEW

A couple weeks into exploration, recruits receive a bulletin on their BCEs.
@SCOUT | @ALL

report to the foyer at 0600 hours tomorrow for a briefing; it'll be a couple weeks yet, but you're headed to jhashch, circa 382.92

you'll receive a datapack that goes over the location in detail, but we're still acquiring location-appropriate clothing. you'll receive your equipment in full before departure. until then, you've more than a little training to accomplish.

the commander will lay out your regime tomorrow. don't make her wait.
Anyone who arrives early will catch the end of an argument between Grothia, Chiron, and Young. Or, more accurately, Grothia and Young.

If you listen carefully to Grothia's raised voice and Young's collective jeer over Chiron's calm, placating tones, you'll learn Grothia and Young are required to attend this summit, in a show of good faith. And it's a matter Grothia has only addressed with your scout now. She storms from the room in a flurry of white feathers and the crows sulk for the rest of the day.

Needless to say, she is furious. She is not a fan of spiders.


THE MAIN FOYER

The foyer has been overhauled. The walls are dark and impersonal; while not terribly different from their usual steel, they're slick and clean in a way BASE is not, so polished you can see your distorted reflection. And this sterile surface is only a backdrop to architecture reminiscent of the height of the Baroque period: decadent, dark, and sometimes pointlessly opulent.

Many of the rooms are only gently lit, leaving long shadows, and sometimes you might spot movement out of the corner of your eye. It's dark and cool, almost like a cellar, but by no means even a fraction as musty. It's as well ventilated as BASE can ever be. And, while some rooms simply acclimate you to your upcoming surroundings, others serve clear purpose.

Much of the furniture is odd in shape, casting swooping silhouettes and made for creatures much larger and rounder than humans. But what is meant for human use is just as opulent, decked in rich fabrics and carved wood.

A few rooms along the foyer's rim are bright, with large "windows" (high definition screens, much like the ones in your rooms) that display the rusty landscape of Jhashch. It's possible to see various lifeforms wandering the jagged terrain, hyper realistic, though the images will loop if you watch long enough. Sometimes, you might even spot an undisguised Aranean.

Welcome to your training grounds.




TRAINING

All recruits must train extensively in each of the following categories. This is emphasized and revisited again and again, until it is drilled into memory. But this time, it isn't like the shooting and running of the Great War. This is a little more...refined.

However, it's not as easy to tell when you've messed up, so COST has repurposed some Dactly droids. Each recruit will have one droid assigned to follow them; when a mistake is made, it will hurl a glitter bomb at the person and cheerfully inform them, "You have been consumed." 🎊 The glitter is just as difficult to remove as you'd expect.


ETIQUETTE

Etiquette is split into several key elements. Recruits are repeatedly reminded: if your etiquette is poor enough, an Aranean may eat you, diplomacy and goodwill be damned. They take poor form deadly serious.

» POSTURE

Araneans see power in perfect posture, whether sitting or standing. You are always expected to be at your tallest and most intimidating, with shoulders straight back and hands placed in your lap or on your glass or cutlery. It's poor form to turn your face down or away when someone is talking to you; Araneans favor eye contact. It is advised to look at the largest, middle two eyes of an Aranean.

» CONVERSATION

Be interesting; this is no place for wallflowers. Speak with authority on topics you know or, at least, can fake. What matters is confidence, aggression, and dominating the conversation. Recruits will compile three topics that they can speak of confidently at length.

» ENTERTAINMENT

Characters should choose a skill to hone into something presentable in the Court. This can be anything, whether art, music, shooting, sword fighting, etc. Something they can show off and demonstrate, that they're sure they'll dominate in. And note: While dominance and cruelty are powerful in their own right, there's something to be said for anyone who can distract and charm another to their doom.

However, don't go in swinging your hardest. Always keep an ace up your sleeve, just in case.

» DANCE

Like most warrior cultures of the past, Araneans are obsessed with dancing as much as appearance. Their whole purpose is an intricate display of steps and motions and memorization of positions. For people with fewer than eight legs, it is mercifully a little easier.

A little. You still have to learn at least three common dances to satisfy your Dactyl droid.

» DINING

Meals are taken very seriously by Araneans, with a set order and customs that are observed almost obsessively.
  • SKULGA: All meals start with a glass of alcoholic drink, chosen carefully by the hosting family. This is to ensure no drink or glass has been poisoned. As such, all meals begin with every guest skulling a glass.

  • CURATH-MIR: The first person to eat is always highest in rank. To eat at the same time is to challenge them and attempt to take their place...or that of the food on their plate.

  • LAMBRAT: A napkin of sorts, but one you bring to match your outfit. It is tied to the left wrist and used during the meal like a typical napkin. They are usually of very expensive and boldly colored material, which you can use to motion servants without looking at them. You don't want to break eye contact with your conversation partner.

  • COLPATHA: A dish that is the first course of every banquet. It is raw meat of a choice cut and presented in a bowl over open flame on hot coals, with appropriate utensils. You have to cook the meat yourself. It is also expected to be something of a spectacle, by doing tricks with how you cook.

  • CUTLERY: There are no forks here; only a series of intricate, specially curved knives. And no, you can't use your hands.

» BOWING

Spiders are prone to display. For an Aranean, bowing involves extending all limbs of their upper body and bending at the main knee of their legs, all whilst keeping the upper body stiff and face forward; after all, eye contact is still key. It's somewhat reminiscent of this little spider, though with the raised limbs spread wider, like a ballerina.

For humans, it's more difficult to execute; we have fewer limbs, after all. Instead, both men and women step forward, extend the dominant leg back, lift both arms and bend at the knees. It is, quite possibly, the most precarious balancing act you've done in a while. For men, only one arm is lifted and the other tucked behind the back. For women, well...

» DIPLOMACY

Recruits are encouraged to help each other grasp the art of backstabbing; COST understands it is a nebulous art and carefully honed with time. Better to allow the experts to educate, than to muddle along without that spark.

That said, if you encounter diplomats from other groups, you're expected to conduct yourself as you would around an Aranean...which, unfortunately, includes the Regency.


GROOMING

Araneans are obsessed with appearance, grooming, and presentation, if the etiquette wasn't enough, so it's time for COST to take a ~spa day~. At least here you won't get lice.

Another series of repurposed droids are now your hairdressers, manicurists, and personal groomers. It's nothing truly dramatic and mostly intended to get everyone up to standard, with optional courses in makeup and hair-styling for full banquets and other occasions. Hair can be styled to taste, as long as it's neat and isn't too labor intensive; recruits are expected to maintain it and the rest of their appearance afterwards.

From here on out, no one comes to breakfast or dinner without a shower, their hair done, or nails cleaned. Presenting yourself as a mess is disrespectful and will be similarly as punished.

Also, COST is far too broke to get you actual maidservants, so it's important to remember what is realistic for a single person to accomplish.


LANGUAGE

When conversing with humans, Araneans will speak in a language the BCE can translate, but names will remain as they are. Aranean custom doesn't attribute meanings to names, since so many children are born in a single clutch of eggs. But it's impossible for humans to make the sounds necessary for their language, so Araneans will tolerate screw-ups—to an extent.

There are recordings of Aranean names, pronounced by an Aranean speaker (it sounds like a series of hisses and clicks) and then the nearest approximation by a human, which is middling at best and involves a pale imitations of those sounds.

Here are some examples of what human-spoken Aranean sounds like, to give you a vague idea: Jhashch, Thsh, Chch, Shai, Aythy, Shch.

Also, you should always use a spider's title. Whether a noble lady or lord to the High Queen herself, failing to use a title is a sign of wanton disrespect...or a challenge. Either option is inadvisable when COST is trying to garner respect and curry favor with the royal court.


COMBAT

For general combat training, the gym and armory are open and available. A large mechanical spider sits in the former; Chiron has activated it for the recruits' use. Roughly the size of a male Aranean, its armor is reminiscent of Aranean plate and possesses similar weak points. The most striking of these is the abdomen and their comparatively fragile joints. The robot is unintelligent, but moves as an Aranean does, with agile leaps and viciously quick strikes.

It also fires lasers, which is less than accurate, but pay that no mind.

» DUELING

The rapiers recruits receive serve a purpose. It's time to learn renaissance-style fencing, as they are the standard dueling weapon for the Aranean people. Unlike the stamina building exercises of Gallipoli, everyone will train for agility and precision. This will cover everything from sprints, lunges, when and how to strike human and Aranean opponents, and—most useful of all—how to maintain your balance. Training lasts for three hours every morning after breakfast. It's heavy on leg and shoulder work.

It becomes very apparent why some people spend their whole lives devoted to the sword: This isn't a skill you pick up overnight. Characters who know a different style of swordwork will be better off than those who have never trained before. A poor man's weapon this is not.

Then there are the duelist courtesies and rules:
  • To issue a challenge: strike your opponent lightly with an open palm across the cheek.
  • To accept the duel: strike your challenger back in a similar fashion.
  • To refuse the duel: bow and step backwards.
When a duel begins, the duelists will meet at an agreed time and place. After meeting in the center of the room, they will hold their weapons up with two hands, so their opponent can see no one has tampered with the weapons; after the inspection, they take three steps back while still facing each other, before turning back to their starting position.

Matches last until the first serious injury, rather than first blood. The ideal is to in some way incapacitate your opponent. The droids will be the judge of that in training; they'll shower you in glitter should you lose and cheerfully intone, "You have been grievously wounded."

At the end of a duel, both sides will bow (if able) and then be led—or carried—off the floor, holding their weapons in front of them.

» RITE OF SUCCESSION

There's also the bare-handed brawl, which is the peak of Aranean dueling. However, bare-handed brawls are matches to the death and an absolute way to settle a dispute without killing a whole family. As such, it's the usual method of succession amongst family members.

» GAMING

There are lectures on video games as fine art, famous Aranean gamers and game designers, and pioneers of different genres. But besides thorough education on common terminology, game training mostly consists of, well, playing video games. There is an entire room dedicated to the art, with multiple screens connected to consoles of all types.

The ultimate goal, in the briefest of terms, is to learn not to suck.

For veteran gamers, practice is encouraged and experience with genres you ignore in favor of your favorite titles is all but demanded. Spiders have it all, from shooters to rhythm games to role-playing to virtual reality. As long as it's got that extra bit of violent spice and has a clear winner or loser, it's all good.

So don't be a scrub and play the damn games.


FIRST AID

First aid features a crash course in toxins popular in the High Court. These are primarily neurotoxins; the most popular variety is imported from the people of the Fafnirian System and known as Drip Venom. It is almost always fatal to Araneans, but requires a higher dosage to meet the same effectiveness on humans; if you find yourself poisoned by it, you may very well survive if you administer an antidote quickly enough.

Necrotoxins are primarily used when the goal isn't to kill, but to maim. They're intended to destroy the receiver's beauty and social standing.

Characters will learn how to use the antitoxin injectors in their inventory by practicing with an empty shell and simulating injections in their thighs. The nanites contained within the injectors are powerful and will neutralize most varieties of toxins. They will at least help counter male spider bites (females can inject much higher quantities of venom, which may make a single injector relatively useless) and extremely mild Ymir poisoning.


HIERARCHY

All recruits have their place in the Aranean hierarchy and will learn to weaponize it to the best of their ability. However, since COST is lacking in Aranean senses, this training relies on the identity recruits claim for themselves (though, if needed, you can assume Grothia told them to train in a specific category; she won't have anyone jeopardize the mission).

It is also stressed that there is no guarantee that anything you do or say on Jhashch goes unobserved, whether by Araneans, their servants, or their spies. To an Aranean, everything is about power and displays of power. To be complacent is to be weak and, consequently, prey.

Using the Araneans as a guide, now might be a good time to adopt a false hierarchy you can fall into when "alone" with other COST members. In this framework, female characters of artificial origins rank at the top and male characters of magical origins sit at the bottom, but there are likely more than a few gray areas for members of COST.

But better safe than sorry. In the High Court, there is no such thing as being too paranoid, because these are apex predators who always hunt the weakest first.



ryuji: (205)

gayming

[personal profile] ryuji 2018-04-09 01:34 pm (UTC)(link)
[No hard feelings, Heine- it's pretty obvious that Ryuji's been practicing video games since the time he could walk. There's a certain rhythm to it all, kind of like dancing, kind of like sports- the need for the movement is just as important as the detection that comes along with seeing things that you just don't see. A precognition of events in fighting games that plays out like a chess board. Ask Ryuji how a bishop can take a queen, though, and he's stuck. Figure out the rock, paper, scissors of high, medium, and low kicks/punches? Checkmate, baby.

He's not without sympathy though, he knows this is training, knows he should take it seriously- especially as he reaches over and drags a finger down the side of his cheek, taking with it, the bane of arts and crafts that seem to shine upon his appendage. How did COST manage to get so much goddamn glitter anyway?]


Stop thinkin' about where you are and think about where you gotta be. Wanna try something simpler, man?

[He holds out his finger upward, soft smile on his face at the pool of glitter that's attached to him there. These controllers are gonna be rekt for a while to come.]
whitehair: ( incestualicons ) (Default)

[personal profile] whitehair 2018-04-16 03:21 am (UTC)(link)
[ hey, it's not like he's bad at playing video games... He's had plenty of practice, and if his reflex comes in handy in real fights, it sure does the same in situations like this too. This isn't as stressful as the other training they are made to do like dancing... And table manners... so he isn't in too much of a bad mood, but Heine still jerks away in surprise at the touch to his cheek, whipping his head sideways to stare at Ryuji.

With a sad little sound, his ship is shot down, a game over flashing on the TV screen in front of them. ]


That's playing dirty.
ryuji: (287)

[personal profile] ryuji 2018-04-16 10:00 pm (UTC)(link)
"Backstabbing is highly encouraged."

[He reads that line like it had come straight from the database of info they had gotten in the preliminary guide to Jhashch. Ryuji's never been quite fond of rules to begin with, socially constructed or otherwise. Staring back at Heine is a smiling doofus, fully accepting and prepared to take consequence for the other's subsequent loss.

And as if rubbing his hand against Heine's outerwear will actually make some of the glitter become disposed of from his hand (it won't, it's practically herpes), he sighs and settles himself back against his relaxed position: one leg raised and ankle positioned on the other leg's kneecap.

Man, life is rough.]


'Sides. You may not've leveled up your gaming profile, but you sure did gain a few million experience points at looking more like a male hooker.

[Kill him.]
whitehair: ( incestualicons ) (Default)

[personal profile] whitehair 2018-04-23 12:30 pm (UTC)(link)
[ Okay, he's used to hearing insults about his appearance, coming from a place as uncouth as the city, but that doesn't mean Heine is above common pettiness enough to not retaliate. He isn't a saint by far.

And as it stands, he is far better with action than he is with words.

Reaching out with his foot, he none-too-gently nudges the other's leg with it, clicking his tongue as he presses the required buttons to get them onto the next round. ]


Still too expensive for you.

Enough talking, I'm gonna kick your ass this time.
ryuji: (301)

[personal profile] ryuji 2018-04-23 12:36 pm (UTC)(link)
[For the record, Ryuji doesn't really think anything about his appearance is off, but he's also not one to try and bully someone on things that are completely out of their control, no matter how unfortunate it may be. No, this is all about personality- and sitting here with Heine playing video games reminds him of a certain savagery that he used to have with his best friend back home, playing retro games into the wee hours of the night.

Honestly? It's kind of calming, in a way.]


Damn, I really wish I kept that 1000 yen coin before coming here.

[1,000..... it may seem like a lot, right? Ryuji snickers, even as he's "nudged" (low key kicked) straight in the leg.]

Double or nothing? If you lose this round you gotta do what I say for a week.
whitehair: ( incestualicons ) (Default)

[personal profile] whitehair 2018-04-23 01:41 pm (UTC)(link)
[ just because he ain't from here doesn't mean you can rip him off, ryuji. you can't buy shit all with that!!!

heine just breathes out hard through his nose, barely giving the other a glance as he glares at the tv monitor set in front of them. he's played his fair share of video games, but it's not like he's had much chance to actually do pvp with anyone because he is a friendless piece of shit. ]


Call.

[ because he doesn't think he'll lose... ]
ryuji: (299)

[personal profile] ryuji 2018-04-23 01:47 pm (UTC)(link)
[Oh. Boy.

This is good. Ryuji's been playing pretty nice with him up until this point, but his observations of Heine's abilities over the last few "trainings" have helped him determine where the weak points are. He might not be the best at talking to girls, might not be the most smooth when it comes to attempting to sneak around, and sure as hell ain't good at being subtle- but games are definitely something he knows a few things about.

And maybe he'd feel bad that Heine never got that 2p experience, but he sure isn't showing any mercy as a pixelated figure manages to duck a punch, roundhouse kick Heine's character to the floor, and he presses the R button to pick up his corpse and throw him before using an ice attack to keep him in place.

Over the screen, FINISH HIM blares out like a sales announcement at the local supermarket, and there's a moment where Ryuji's shit eating grin can't be contained long enough for the character to pick up Heine's avatar, open its ungodly sized mouth and vore it as blood splatters everywhere.]


Boring.

[Glitter, again, continues to explode out of the droid and over the loser.]

Anyway, so about that bet.