Entry tags:
- * npc: little xici,
- * setting: france 1792,
- angela zieglar [overwatch],
- arthur [inception],
- ashitaka [princess mononoke],
- chiron [fate],
- eren yeager [attack on titan],
- jacob frye [assassin's creed],
- joel [the last of us],
- jon snow [asoiaf],
- kate bishop [marvel],
- morrigan [dragon age],
- soldier 76 [overwatch],
- takatora todo [samurai warriors],
- yoshitsugu otani [samurai warriors]
THROUGH STRIFE AND FAMINE AND WAR AND PEACE,
WHO? Everybody!
WHAT? Fight in the historic Battle of Valmy.
WHEN? September 20th, 1792. Valmy.
ANYTHING ELSE? Violence, as always. Please warn in subject lines for anything beyond physical violence, and move to a personal journal if things go beyond PG-13.
WHAT? Fight in the historic Battle of Valmy.
WHEN? September 20th, 1792. Valmy.
ANYTHING ELSE? Violence, as always. Please warn in subject lines for anything beyond physical violence, and move to a personal journal if things go beyond PG-13.
it'll be fine;
between sainte-menehould and valmy,
1792: revolutionary france.
1792: revolutionary france.

read the valmy setting infopage
MISSION OBJECTIVE
Win the day!
Historically, Valmy was an unexpected victory for France that really kicked off the French Revolution. Make sure this holds true! Don't let the Prussians break through French lines, take either Dumouriez or Kellerman, and survive.
WHAT EVER HAPPENED TO GOETHE
The life of Goethe was saved by those who volunteered to keep him from the clutches of Regency assassination, though it was a near thing; they were not able to leave completely stealthily, and had to run back to French lines as dawn broke.
Most important after saving the life of Goethe, they were able to apprehend and capture the Regency spy. She is in holding, restrained in a tent hidden far behind enemy lines. You can speak with her, if you wish.

SHARPSHOOTING
Famously, Kellerman had his troups climb up a windmill and the nearby farmhouse to shoot down at the valley below and the Prussians attempting to run through it from the cover of the forest. Take out as many Prussians as you can. Alternatively, if you're not much for shooting but you're quick fingered and organized, you can help reload the shooter's muskets, hand them supplies, more musket balls and powder, fresh muskets when one of theirs becomes jammed, or simply keep the rain out of their eyes.Battery
You hear that? It's canonfire! Cannons take at least two people to load, aim and fire, making it a steady process requiring teamwork and balance. You want to go as fast as possible so the attacking army doesn't get right up to your nose, after all. Be careful! Don't drop a cannonball on your foot.COMBAT
Get into the thick of it! There's less armor in this era, more quick jabs with sabers and bayonets, and your pistol can only hold a single bullet at a time. Unless you've got time to reload, you're better off just throwing the thing aside after firing a shot-- you'll see this tactic is popular among troops on either side, not wanting to be weighed down by a now-useless hunk of metal. Horses are not uncommon either, though they're largely reserved for officers who are more than happy to reach down and stab you while they ride by… if they don't just run you over in the first place. And did I mention the cannonfire occasionally making the ground explode into huge chunks? Try to avoid those.MEDICAL
As always, wounded soldiers require assistance. The medical tent has a steady supply of the wounded, many with injuries from cannonfire, where limbs have been blown off almost in their entirety, and blood gushes readily from damaged major arteries. Act quick, and don't be afraid to, uh, amputate. Nobody else is.

STEALTH
There is reason to believe some Regency spies are undercover as French officers, and intend to kill either Kellerman or Dumouriez. Stay near the generals and protect them... without letting on. Capturing the spies alive would be a serious boon for COST, so if you could manage not to kill the spy, please? ...Please?INFORMATION is worth its weight in gold
The way these battles work is reliant on the generals sending information down to their troops from the hills they're using to overlook the fighting. Fast riders or runners are essential for this task, and it affords you an opportunity to be near either general should you need to protect them against spying. Or maybe the runners are the spies? Who knows. Regardless, try to preserve the flow of information, and fix any tangles that may appear. If a runner with vital orders gets attacked, back them up; if they get killed, replace them; if they disappear… figure out what happened?cannon killer squad
For the fast, stealthy, and / or magically gifted, Takatora has set up a 'Cannon-killer' plan, intending to weaken Prussian artillery through magic, speed, and the application of giant hammers. It's risky-- you'll have to get pretty close to the Prussian lines-- but it's worthwhile if you can weaken them even a little.I'm going down I'm yelling timber
At some point late in the day, just when the worst of the rain has finally stopped, Prussian artillery finally gets aim good enough to send a volley of cannonballs straight at the windmill and farmhouse on the hill. There's a reason this strategy was considered a bold move; stationary targets are never safe in wartime. The windmill comes down in an explosive crash, and the farmhouse begins to collapse. Were you caught in the crossfire? Are you coming to pull bodies out of the rubble? Do what you can to recoup from this loss.MORALE
When all else fails, keep spirits high. This battle will be impossible without enthusiastic troops committed to the cause. Give rousing speeches! Inspire people! Sing a song! Do whatever you need to.
read the valmy setting infopage


no subject
He finds it strange that the guards outside the tent don't stop him, and he finds himself wondering who else has come and gone. Is the Commander really going to trust them with access to a prisoner? Will the guards be enough, if someone particularly determined decides she should be freed?
But it seems like a missed opportunity not to try and ask her a few questions, which has him taking his chances in the tent. He makes deliberate noise when he enters, enough to let her know that someone new is here, but 76 doesn't actually say anything, instead standing there and watching her. It's a purposeful moment of silence, an attempt to make her sweat.
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She just has to wait it out until then.
So when she hears someone approach, she listens carefully-- genetically enhanced ears being what they are-- and aims as best she can to spit in the opposing soldier's face. She doesn't quite make it, hitting their chest instead, but blindfolded, it's finally a failure she can't see.
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He doesn’t blame her—hell, he might do the same thing in her position, and she manages to get an exasperated exhale out of him as he wipes the spit off the front of his shirt, and then wipe his hand on his pants.
“Hello to you, too.”
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She keeps waiting for the torturous interrogation to come. It hasn't yet. She intends to meet it full on, rather than show an ounce of fear-- though fear does cloud up at the edges of her voice despite herself, anxiety, impatience.
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Just to ask some questions she probably isn’t going to answer. That’s fine—76 is pathologically stubborn himself, and he’s not about to give up very easily, even in the face of creative insults.
“Can’t speak for the Commander, but you don’t have to worry about that from me.”
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But the lack of any clear directives, any explanation as to why he's here, just makes her more nervous. And a little angry-- what is she, some ancient zoo animal. "Or have you come to gawk?"
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Even if that's not quite the right word for it. She can probably hear his clothes shift as he shrugs. It seems a bad idea to admit to the ostensible enemy that he doesn't remember joining COST, but he's going to have to give a little in his attempt to get a little. He sounds genuinely curious.
"I don't really know much about the Regency."
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She looks up at him-- or, she tilts her face in the direction she's pretty sure his voice is coming from-- and bears her teeth. "I am not a teacher. I am an assassin awaiting my death." These people are soft, so soft, they need to be reminded of the war they're in. Her pride aches and screams at being captured by these unworthy fools. "What do you think I'll tell you?"
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Wouldn't be the first time he was called a backwater idiot. 76 takes it in stride, studying her face. What does he think she'll tell him? The answer is surprisingly simple.
"More than COST, maybe."
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"And what did COST tell you?"
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Jack knows how to give a little to get a little, but he's also not stupid. Isolated or not, even the chance of her passing information on to the Regency isn't a risk he wants to take. He simply doesn't know enough about the broader scope of the situation yet, and the last thing he wants to do is piss off the people who yanked him here.
"They're not so interested in your side of the story."
This is a war, after all.
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Of course, Little Xici doesn't think of it as propaganda. It's the truth, fed to her since she was a child.
"The Tranquil Empire-- they call it the Regency, it's had a few names depending on the leader... What would you know if it? That we fight to maintain peace? That we bring unruly and backwater territories into our embrace as colonies, sharing with them our strength and might? That we are as just and kind as we can be when our enemies are so numerous? If you want questions answered, it would do you well not to be so obtuse."
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That said, colonies doesn't sit well with him. He can already see where this is going.
"You'd think that the past is something better left alone." As much as one might want to change it, sometimes--a desire he knows intimately. Still, it seems particularly irresponsible, running around int he time stream, changing events to suit their needs.
"You know how all this history-changing is going to turn out every time you do it?"
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Her tone is harsh. She knows exactly what she thinks of such creatures, unadventurous and cowardly, who would prefer the present to whither and rot out of some childish fear that trying to better it could somehow make it worse.
"Tal-Viero has the best chronal prognostics in the Regency, the territory of which spans all times. In your... time, or reality, I do not know, do you have the phrase, a moth's wings may hasten tsunami? Our prognosticators calculate for every variable. And, I assume, yours do as well. Do not pretend we do not play the same game, even if your motivations are less noble by far."
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“Every variable?”
It’s likely his own paranoia talking, but humans are humans. Unless they’ve perfected themselves over the course of thousands of years, 76 finds it hard to believe that no one ever makes a mistake. Miscalculates.
Arguing about that, however, seems like semantics. He takes what she says, and files it away for further processing.
“Pretty impressive.”
That much is genuine. If she’s telling the truth, he’s pretty impressed.
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“Even a backwater hick like me?”
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Then again, the Commander knows much more about what to ask.
"I'll remember that."
It's about more than half-joking talk about switching sides. It's about how he'll remember this, in general, the more human moments in the middle of war, even if one party is strapped to a chair and blindfolded. He shrugs again, a little slower this time.
"Think I've taken up enough of your time."
no subject
"It is as the Consort of the Watcher says in the Book of Hours: Time is that which we have too much of, and vastly too little."
no subject
Too much of it, but still not enough. So many variables and moving pieces and ripples fanning out from the center. No way to really tell what your actions will do, unless you have a highly-skilled team of predictors, of course. 76 gives her another once-over, like he's committing this moment to memory before he heads for the exit.
"Sorry it had to be this way."