Entry tags:
- * npc: commander grothia,
- * npc: da'ud,
- * setting: hattin 1187,
- * tdm,
- achilles [fate],
- aloy [horizon zero dawn],
- angela zieglar [overwatch],
- arthur [inception],
- ashitaka [princess mononoke],
- chiron [fate],
- daenerys targaryen [asoiaf],
- diana prince [dc],
- eren yeager [attack on titan],
- henry cooldown [no more heroes],
- jacob frye [assassin's creed],
- jon snow [asoiaf],
- kate bishop [marvel],
- midnighter [dc],
- morrigan [dragon age],
- siegfried [fate],
- soldier 76 [overwatch],
- takatora todo [samurai warriors],
- yoshitsugu otani [samurai warriors]
THE SKY WENT BLACK,
WHO? Everybody!
WHAT? Agoge's inaugural TDM.
WHEN? The Battle of Hattin, 1187.
ANYTHING ELSE? Violence, as always. Please warn in subject lines for anything beyond physical violence, and move to a personal journal if things go beyond PG-13.
WHAT? Agoge's inaugural TDM.
WHEN? The Battle of Hattin, 1187.
ANYTHING ELSE? Violence, as always. Please warn in subject lines for anything beyond physical violence, and move to a personal journal if things go beyond PG-13.
FROM JERUSALEM WITH LOVE;
the horns of hattin, 1187: the holy land

read the jerusalem setting infopage
Your eyes open, and above you is the roof of a tent, a heavy woven material that blocks you from what must be an otherwise glaring heat that is beating down. Near you stands a man - you understand him, but you aren’t sure you are supposed to. Aware as you are that he is speaking Arabic, a trickle of words as he dabs water on your brow, that as you go to reply, you realise, you are speaking Arabic too. Urging you to sit up slowly, and now that you are awake -
“Good, slowly does it. You are meant to have heat stroke. Nothing sudden now. The Commander will explain it to you soon - in here it’s safe, no outsiders can come in. Check your BCE, it will tell you what has happened - ”
As he indicates to the small pack that seems to hold your belongings, he explains: you are in the encampment of Saladin, the greatest commander in all of Islam. He has been fighting the crusading invaders since the death of the Crusader King Baldwin VII. But one of the most important was about to start: you are here, at Hattin, though the enemy hasn’t arrived yet. Not that it means it’s time to rest: this is a war camp. There is much to do. Saladin runs a impressive army, and it wins by its discipline, no idle hands here, and for you, newly awakened to it, there is just as much to do. So enjoy the first few moments of reprieve, there won’t be much of it in the coming days.
MISSION OBJECTIVE
The forces of COST-- allied, today, with the armies of Saladin, though they will never know-- aim to win the day.
This is imperative, because Saladin's victory at Hattin makes his next victory possible: he intends to march on Jerusalem, long held by invading Crusaders, and take his city back. Historically, he wins a Hattin and at Jerusalem. But, the Regency supposes, if they could weaken Saladin in Hattin, perhaps even completely defeat him, he would not be so able to take the city.
Preserve the flow of history. Aid Saladin's army. Defeat the Crusader army at Hattin.
A MESSAGE FROM GROTHIA
>>@CMDR
@ALL I don't have time to explain right now, but the transporters have played havoc on the way in and we think that the - nevermind, the techdacts don't make any sense at the best of times. Your memory has been tampered with, one of the Regency's tricks, no doubt. Price for late intelligence, we didn't know until we made the transfer.
Short of it is, I put you all down as having a bout of heat stroke that knocked you out and that’s the story you need to stick to. Even if you don't want to trust me, you're going to have to follow my instructions if you want to live through the next week. We can do our reintroductions later.
Follow our instructions and we’ll all make it through this with minimal casualties.
Welcome back, soldiers. Good to have you with us again.
WIN THE DAY
MEDICAL
Help build up the army after the Siege of Tiberias.STEALTH
After this battle, Saladin's forces turn toward Jerusalem, and eventually take it from Crusader control. It's imperative, then, that Saladin's forces are strong, healthy, and most importantly, alive. This is war: there are a larger number of soldiers who are wounded and require medical care to maintain the numbers. Saladin's forces are lucky: their medics are some of the best in the medieval world. But there is constant need for more hands on deck to assist. Whether that’s holding down a soldier to cut off his leg - or dress a wound. Maybe it’s just as simple as a soldier that wakes up from his fever wanting water, there is always something that needs doing.
Sabotage the water supply of the crusaders.STEALTH
All armies march on their stomach, and in the desert, access to water means life or death. Saladin knows this, and the Crusaders are heading for the largest oasis between Jerusalem and Hattin to replenish their stores. Saladin has placed a line of defense at the oasis to stop the Crusaders. Some truly desperate Crusaders are risking death, attempting to break through the defenses in an attempt to get some water. Your orders are simple: no Crusader should be getting to that water.
You know what else armies need? Sleep. For those brave enough, its been encouraged to try and exhaust those Crusaders. Your orders are vague, leaving plenty of room for creativity: psychologically mess with them, mimic loud animals to wake them up, forcibly introduce these 12th century men to Cyndi Lauper at the top of your lungs. Whatever takes your fancy, just try not wake Saladin’s forces, they still need their beauty sleep. And most importantly: don't get caught.COMBAT
The Crusaders are here: fight them. Crusaders will in heavy chain mail into battle, often with a padded gambeson underneath them. Aim your weapons for the chinks in the points that quickly immobilize: the throat, armpit, inner elbow, inner thigh, inner knee. You will always want to aim for the veins and joints. This isn't about clean, this is about hard and fast. Battles in the desert are made worse for every hour spent in the gruelly heat.COMBAT / STEALTH
They fight with heavy sword and shield, and the metal they wear makes them more strongly defended, but also slower; they cannot mount their horses without some help, so if you manage to unhorse a Crusader, they must survive the remainder of the battle on foot. Often if you wounded a horse, it can kill the man riding it.
Medieval warhorses are huge animals that can do serious damage with a single kick; however, by Crusader tradition, many are stallions, which are famously willful difficult to control. Being thrown from one of these horses, especially in armor, is no small thing. This is where by contrast Saladin's army comes into its own. They ride a lighter horse more suited to this kind of warfare, and the cavalry works by spiking in quickly, reigning down an attack, then retreating. The Turks are famous for riding by, and shooting down arrows into foot soldiers before retreating out of range again.
Aside from the knights on their horses, keep an eye on hired mercenaries and others of all classes storming into battle. Watch out for crossbows: a single bolt can punch through thick metal, much less whatever you might be wearing. However, the shots take a great deal of time and strength to load, requiring the user to pull the bolt back while standing on the bow. The weapons are not stealthy, and striking an opponent while they load them is the surest route to victory. More traditional archers are far more difficult to defeat; though their arrows can't cut through metal, they can shoot from much farther away and draw another arrow ten times as fast. Other fighters charge in with cudgels, maces, spears, axes, polearms, and the fervent determination fanaticism brings. Do your fellow soldier on the battlefield a favor: try and take out an archer whenever you can. But for those fielding the arrows, don't stay put, they'll always try and take you out first.
The battle of Hattin is one of the most bloody in the history of the Crusades; famously, it is said that its outcome left the sky black for all the birds hungrily circling the carnage. Your job in this battle is twofold: fight to win, and survive.
Capture Guy D'Lusignan.
History dictates Guy D'Lusignan, current King of Frankish-ruled Jerusalem, is captured by Saracen forces, which later leads to Muslims recapturing Jersusalem from Frankish hands. Help the Saracen war parties ride out, make sure they aren't sabotaged, and attack King Guy's war party. Along with them, you'll find Reynard de Chatillion, another nobleman whose capture will herald a collapse of the Crusader forces. Medieval battle isn't like modern warfare, where soldiers fight on in spite of their leader's capture or death.
A medieval battle ends when one side gives up, or when a leader has been killed or captured. Capturing the heads of an army leads to the immediate death of the battle's morale and will to fight. To win the Battle of Hattin, it is imperative that Guy D'Lusignan and Raynard de Chatillion are captured, as they were in history.
read the jerusalem setting infopage

midnighter | dc (rebirth) | ota.
c.
When she's suddenly swept up off the ground her first reaction is to lash out, and Midnighter will get a knee jammed into his ribs before she realizes he's very clearly not attacking her. And then even more surprising, that he must be out of place here, too. ]
Man, that surge pricing is a bitch. The high ground over there [ she points over his shoulder ] and step on it. I'll tip you twenty if you can get me there without dying.
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[He's a sucker for an underdog. More than that, he suspects someone so oddly balanced, as far as skill is concerned, is from another time. Someone like him. Based on the information he's gleaned, the fight computer calculates a likelihood of 47% that they're from some future time, with an addendum that 'more data is needed' to make an accurate estimation.]
[So he scoops his poor fellow soldier up onto the back of Shithead and asks her a question only someone from another time would catch. Her answer makes the fight computer tell him something he already knows: Probability of this person being a time traveler is 100%.]
[His grin glints out from under the dark fabric swaddling his face.] Anything for an extra buck. You'll have to excuse the bumpy ride; I only learned how ten minutes ago. Heyah! [He redirects Shithead, crushing some poor footsoldier underfoot as he goes. Was that person on their side? Does he really, genuinely care? Signs point to no. He pulls out his scimitar and drives the horse on one-handed.]
You better have good aim, kid.
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[ Kate's untangling herself from the bow slung across her back, which is no small feat in itself given how many pieces of cloth and bits of metal and leather there are for it to get stuck on and the fact that she's holding on tight with her knees and one hand gripped white-knuckle-tight in the hem of Midnighter's cuirass as they charge through the field. Still, she has time to scoff, loud enough to be heard through veils and stuff. ]
Good aim? I've got aim in spades. Buckets of aim, scads of aim. Aim is my middle name, and... yeah, I'm good, okay? I'm real, real good, I promise. Hey, is that stupidly big banner there probably the crusader king?
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A.
[It seems that despite how impressive this sword balancing feat might be, Balder remains unimpressed. The Lumen Sage been keeping his eyes on this arrogant gent as he parades outside the tent. He doesn't say anything to this man for a long while, just studying him with a well-trained gaze. Unlike the other soldiers of Saladin's impressive army, this man feels just as foreign as himself. That means Balder is indeed not the only one dragged here unwillingly.
Does this comfort him? No. Balder's thoughts lie with Rosa and his young daughter.]
If you accidentally kill yourself, that will be your own fault.
[Much like this man, he wants his things back. While he certainly found a suitable enough garbs, all white with veil and all, Balder damn sure wants his things back. He's a Lumen Sage, not some Saladin foot soldier. The poor man is a little testy about being here but Balder voices that truth to no one.]
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[He's... never been a people person. When every problem is a fight, you come in swinging. It's like that hammer / nail problem, but with more punching. Not that he's going to swing his fist at whoever this prick is.]
[Not yet, anyway.]
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They're quite sheltered, you know. Blame it on their self-imposed exile from the outside world.]
Ridiculous.
[In a fit of prime annoyance, Balder approaches.]
That is no toy.
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a
But even with questions swirling in her head, she can understand enough to get to work. If there's a battle, she'll fight it, and then get to ask the questions she wants. That's familiar too, even if it's just as annoying as it always is. She thinks she could be thankful that she won't be asking Sylens, but at least she knows how to get him to answer questions. It's more than a little frustrating to start at square one in that respect.
She's taken what she's been able to find to start making as many arrows as she can, because without her spear, then she's limited to her bow, which is leaned against where she's sitting. She's actually not paying him much attention, more just glances as she works at crafting her own arrows, but when he speaks, she looks up at him with an expression that can only be described as sarcastic. ]
I'll be more impressed if you can actually use it.
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I'd be, too. I've never used a sword before. Well. Not on people.
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a.
Really? [ she asks, quirking an eyebrow. She suspects this is a lie, although she has no proof of it. She crosses her arms, tilting her head ever-so-slightly as she peers over at him. The smallest smile plays on her lips, more amused at his boasting than his trick. ]
I would have you show me, then. [ She raises her chin. A challenge. ]
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Nah, you're not really the type. Can do this, though. [He twirls the sword in his hand, bouncing it from one palm to another.]
[He keeps an eye on the girl while he plays carnival sideshow, letting the fight computer analyze her expression, her posture, her body language. She seems... unsure, but not completely. Could be a fellow time traveler, could be a soldier's wife who doesn't like being this close to the front lines. Her slightly belabored way of speaking makes it difficult to tell. The fight computer calculates a 42% chance she's from another time. That's hardly anything to go on.]
This your first battle, honey?
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b
His palms press up empty, dumping a staff into the dirt with a muffled, metallic thump. Ears carefully wrapped away, his eyes still shine against the gloom. ]
I'm on your side,
[ He, you know. Assumes. What with all the blood. The words are hissed, indignant; he seems to be trying very hard not to push his throat out far to form them. ]
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[Midnighter relaxes his grip just slightly. He whispers almost coquettishly in the other man's (fabric-covered? Eh, he can't judge, so are his) ear,] Good guess.
[And then, finally, he backs off.] You come round these parts often? [He says, while wiping some spare blood off on his robes.]
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A.
[The Phantasmal Harlequin couldn't help but look comically impressed with this black-clad warrior. Kefka hops right over towards the man and peers closely at the sharp point of the blade that's balanced upon his finger. He could see a bead of red there and that amuses him terribly.]
That's pretty good for an overgrown fleshbag like you! [The jester says with a rather fiendish grin. There's mischief within those green eyes, danger even.] But I can do better, my good man! Much better.
[Despite dressed like one of the locals, Kefka certainly appears to have a fondness for bright reds and golds judging from the robes and scarves he dons. His face is clearly visible but the rest of him is obscured in red flowing fabrics. This loser totally snatched this stuff off some poor woman. Be damned if he's wearing rags here, be damned!]
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Okay. Wow me.
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b
The ranger isn't nearly as quick to pull a blade, all the same there's the slightest poke against the underside of his wrist where it'll do the most damage.]
Don't think we discussed those before leavin tha camp. But 'm guessin it's not "'m friendly, don't shoot." [At least she has a sense of humor...?]
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Good guess. [He backs off, sheathing his sword in the length of cord he's tied around his waist.] It's a lot better than 'I'm not paying attention and am really easy to sneak up on'.
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b;
the red glow to his eye doesn't bode well for this other loser in black, though, nor does that staticy, red energy he's giving off from the palms of his hands as they raise, one moving to grab onto midnighter's wrist in a tight grip. )
The password's lower your fucking sword before I punch a hole through your gut, asshat.
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[Also, he's not really hungry to kill this... whoever this is. He's made his intentions clear. That's enough.]
[He moves his sword, twirling it between his fingers.]
Someone's touchy today.
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d
That's so 90's it hurts!
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b
"That I'm not on the Crusaders' side? That I look much better with my head? Take your pick."
He's tensed, ready to fight should he need to.
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"You know what," he says, "I think you do." He lets him go.
Midnighter is himself dressed in all black, face largely obscured by tatty strips of dark fabric. The faint scent of blood hangs off him. He's got a smile glinting under that fabric, though, one meant to be off-putting, showing a little too much enjoyment of the chaos around him.
It's all an image thing, really. Coming from a world of capes and crime-fighters, Midnighter knows something about projecting an image. He wipes the blade on the cloth of his knee, seemingly unconcerned with the man he's just released from a death threat.
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do I have to cw in a thread with Midnighter and an assassin
d.
>>@KRUGER
@TRENTCOAT Did your fingers slip? What the hell are you trying to say?
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