millimeter: cg. grim. mad. up. (ardyn is a dick)
prompto argentum ✨ ([personal profile] millimeter) wrote in [community profile] agogelogs2018-02-13 02:35 am

GROUPS 1 & 2: War, what is it good for.

WHO? Groups 1 & 2!
WHAT? HRHR missions, as detailed here.
WHEN? January 15, 1916 (February 9th, OOC) onward.
ANYTHING ELSE? Planning thread here and submissions here.



A JOINT EFFORT
    GROUP 1: FIGHTERS & GROUP 2: TECHNICIANS
    OBJECTIVE: RETRIEVE SUPPLIES & CONTACT FRENCH SHIPS FOR EVACUATION
Groups 1 and 2 will be working together for the duration of their missions.

Group 1 is combat-focused; their objective is to locate and retrieve any supplies they can find (specifically food, medicine, and ammunition). They're also tasked with supporting Group 2.

Group 2 requires technically minded characters; their objective is to contact nearby French ships who are pulling out of Cape Helles and request their aid in evacuation. They'll need radio parts and knowledge of how to use and repair shortwave radios—or at least easily learn the ropes from anyone savvy.

Both groups are headed for an abandoned command center at the Nek, not far from their current position. However, due to the trench layout and dangerous circumstances, it'll be a tedious journey.

Characters will encounter these obstacles:
  • Reaching the dugout; the Regency will tail these groups the most conspicuously.
  • A skirmish upon arrival; it seems someone (hmmm) tipped off Turkish soldiers.
  • The possibility of being trapped by enemy fire.
  • Salvaging any supplies, without losing them in the skirmish.
  • Successfully repairing the damaged radios.
  • Transporting the radios to a nearby hill and contacting the French.
  • The enemy will attempt to shell the dugout, if left unattended.
  • Returning to Lone Pine in one piece.

TRACES OF THE REVOLUTION

The Battle of Nek was fought as part of the Gallipoli campaign in August, 1915. It was a futile bayonet attack by Australian forces on the Ottomans; losses were extremely one-sided and the bodies of many Australians remain where they died, in some places six men high.

The area has a fairly straightforward trench layout, but boasts a higher elevation. The dugout that characters are looking for is a former command center, with supplies and radio equipment abandoned in the retreat. They've survived as well as they can, but need some excavating.

Peculiarly, this area of the trenches isn't entirely Australian; the rotting uniforms, mementos, and other traces of the men who once stood this ground are French. A few letter scraps make mention of a man named Jacques Louis; provided their BCE has a French datapack installed (or they know French already), characters can learn he is captain of a ship called the Marie Antoinette and a well-respected commander in the French military. This dugout's existence is attributed to him.



GROUP 1 SUBMISSION & RESULTS
    Mamoru Hijikata, Achilles, Heine Rammsteiner, Kylo Ren, Shinobu Jacobs, Mordred, Morrigan, Ryuji Sakamoto, Siegfried, Soldier: 76

SCOUTING THE AREA/FINDING THE DUGOUT
  • Before departing, the group will make an attempt to scout the area. Achilles is familiar with the geographical location and has supernatural speed on his side to map the area and surrounding trenches quickly, making note of impassable, difficult-to-navigate routes. Morrigan can shapeshift into a crow and can survey the potential routes from above.
  • Because of Grothia's warning about Regency engagement, Group 1 will be approaching with caution, and will attempt to move as covertly as possible, securing safe transport routes for future use.

Once Group 1 finds the dugout, 76 will assign rotations and yell at people for slacking keep everyone on task if necessary. In the interest of keeping things flexible OOCly, we don't have a concrete roster, but all characters in Group 1 will be aiding Group 2 as detailed in their submission, as well as cycling through the following tasks:


SECURING THE DUGOUT
  • Group 1 is composed largely of combatants and will engage the Turkish soldiers as soon as they're attacked. The goal is to drive them back to secure a defensible position at the dugout. Siegfried can provide sniper support to the operatives on the ground.
  • Once the dugout is secured, watch shifts and guard patrols will be added to the rotation to ensure that we can hold the position while Groups 1 and 2 salvage the dugout and sort/repair/organize supplies. Group 2 will be handling most of the equipment repair, but Group 1 is able to lend a hand when necessary. Their primary task, however, will be holding down the fort, keeping an eye on the Regency, and protecting the dugout from further Turkish attacks. Mamoru has some shades that can help him determine ballistic trajectories, potentially allowing us to pinpoint the enemy position more easily.
    • RESULTS: 20/30, success! Barely, but there.
Scouting and securing the dugout is a close shave, but you make it barely. Enemy soldiers dog you the entire way, and you barely stay ahead of them. There are some close calls, possibly people are almost lost in the chaos, up to you! It's a tense trial, but you do make it in the end.


SUPPLY RUNS
  • Working in small groups, the team will make supply runs into the surrounding area to see what might be salvageable. In the interest of not being caught all together with all of the supplies, Group 1 will stagger transportation of items back to Lone Pine, making several trips back and forth along the safe routes mapped out by the scouts.
  • Ryuji in particular will be scavenging for medical supplies and local medicinal plants.
  • We've got a few "good at lifting very heavy things" types on the team, which is, you know, good for carting around lots of stuff.
    • RESULTS: 22/30, swing and a miss.
The supply runs don't work as well as they could, and while it's easy enough to find supplies, it's very hard to send them back or get them where you want them to go. It's very difficult and supplies get lost in the firefight, when it becomes much safer to retreat in order to save lives.


BODYGUARDING/ESCORT MISSIONS (WITH GROUP 2)
  • Group 1 will assist Group 2 with equipment transport, and will provide bodyguard detail to teams setting up the radios and constructing transponders.
  • Points of contact have been designated as Ryuji for Group 1 and Prompto for Group 2. Mamoru will also be keeping an eye (haha) on the positioning of Turkish soldiers and relaying the information between groups accordingly.
  • Once the equipment is in place, Group 1 will guard both it and the Group 2 members as they contact the French.
  • Then we will all go back to Lone Pine except EVERYTHING CHANGED WHEN THE REGENCY ATTACKED
    • RESULTS: 30/30, holy shit.
Despite all the tension and difficulty getting shit in place and moving it around, once you get to the meat of the mission, things run incredibly smoothly. Guarding is easy, and you meet only the most token of resistances. Keeping in contact with other teams is smooth as hell. Getting back to Lone Pine is a cinch, if only because you sure as hell know how not to do it after all the fuckery of transporting supplies. You're actually able to recoup some losses, finding discarded supplies and a small cache of extra ammo and tinned food someone left a long time ago. Hey, it's still good; eat up.



GROUP 2 SUBMISSION & RESULTS
    Eren Yeager, Rey, Prompto Argentum, Aximili-Esgarrouth-Isthill, Merlin Sawall, Armitage Hux, Prelati, Samus Aran

REYDIO REPAIR

Radio repair is split into two different groups. The first group (Rey, Ax, Samus, and Merlin) have the main radio for contact purposes, while the second (Ax, Samus, Merlin, Prompto, and anyone else who wants to lend a hand) try to get backups up and running. The second group is also working on transponders to help the signal. Everyone here actually has really high tech competency levels besides Prompto, thanks to a natural knack for it and/or sci-fi backgrounds (or fantasy, in Merlin's). Prompto's skills aren't terrible, but he's learning on the job.

Hux is in charge of group oversight, direction, and morale (lol). He will probably give a speech and get on people's cases if they aren't on task. The latter is probably more effective than the former, but hey, the guy is influential in the First Order for a reason, right?

Characters from Group 1 are helping out on the protection/combat front! Especially if they're trying to fend off Turkish soldiers during all of this.
    RESULTS: 28/30, holy shit, that was an overwhelming success. The margin of success is 14!
Their radio signal comes in incredibly strong.


TRANSPORT

Transporting the radios falls on Prompto and Rey, with assistance from Ryuji and Mordred from Group 1. They'll do their best to get the equipment where it needs to go in good condition, but Rey and Mordred are getting kidnapped after they complete their parts of the mission. And Ryuji will nearly get kidnapped, because this group has really terrible luck. Prompto and Rey both can do the sneaky thing if necessary, are fairly low profile, and can passably defend themselves (Rey is better at this than Prompto, but Prompto is a normie who won't have to deal with the distraction of any power nullifiers). Ryuji and Mordred both have magic and hit pretty hard, and Mordred also can do the Heroic Spirit ghost thing, so that's useful in terms of scouting and keeping the others safe.

Meanwhile, other characters get the transponders into place! Again, everyone is very competent on the tech front and Ax, Samus, and Merlin are all more than a little combat-capable. Ax does need to morph for this and Andalites kind of stick out in WWI, but he's willing to morph if absolutely necessary (he'll just try to be sneaky about it). Samus and Merlin will be backup to the transport team, ready to rendezvous if shit goes too off the rails because of the kidnappings or other interference. Samus is super buff and super competent; Merlin is also very competent, although he relies pretty heavily on magic. Still, their skillsets are diverse and complement each other pretty well.
    RESULTS: 25/30! Success!
Characters don't lose any of their shit during transport, and aren't pinned down by enemy fire for a prolonged period of time. They even manage to actively avoid enemy fire, seeing enemy soldiers before they're spotted and ducking out of the way. Your stealth level is out of sight!


CONTACT

Prelati and Eren are our French contacts! They'll have assistance from 76 and possibly someone else from Group 1. Prelati knows French and Eren is a shounen hero, so together they should be able to wrangle something. Both of them can also easily do tech things to get the radios set up and effectively defend themselves (Prelati is on the more magical end, while Eren has regeneration and all the fun shit that comes with being a Titan shifter). And 76 is a responsible, highly capable dude with a Trilingo app.

Ryuji is also a general contact for other groups for Group 1, while Prompto is Group 2's.
    RESULTS: 29/30! Ridiculous success! Again.
In a stroke of insane luck, they manage to catch someone fluent in English manning the radio channel. In the long, clear, and in-depth conversation they're able to have, the team is put in contact with Jacques Toussant, a half-English soldier whose fluency in English is only matched with his talkativeness. He's very friendly and extremely informative, giving the characters information on the ship they're on (The Marie Antoinette) and their commander (General Jean-Louis Egalite).


HOLDING DOWN THE FORT

Hux and Kylo from Group 1 will stay behind to defend the bunker while the rest of the group is busy focusing on transport and contact. They will get shady with the Regency and Kylo will get kidnapped around this time. Hux continues to be Hux, while Kylo is an angry space wizard, so their skillsets cover each other's blind spots. How well they actually get along is debatable, but hey, common goals.
    RESULTS: 10/30. Can't win 'em all.
However, things fall apart a little when you have to hold down the fort. You've got a few options, here. One, you can have characters get trapped inside and need rescue from another team. Two, you can have the attack happen and need to leave and lose some supplies in the escape. Three, you can fight fire with fire and sustain some serious injuries / losses. Feel free to combine all options, or do whatever works for you! It's not a total drag-out failure, you're just discovered by enemy soldiers (Regency or otherwise or both, up to you) and the spot you're in isn't safe anymore. War, huh? What is it good for?

mylawn: (pic#11226611)

76 | ota get at me

[personal profile] mylawn 2018-02-15 06:49 am (UTC)(link)
i. the dugout
[Given the terrain, getting to the dugout isn’t exactly a walk in the park—and they have to clear the area once they arrive. It sets him on edge, that the Turkish soldiers would be waiting for them, but they eke out a victory, allowing the group to move in and secure the dugout as their home base. He’s quick to set up rotations, cycling the whole group through a variety of tasks, then making sure it gets done. It’s not uncommon to see him making rounds and making sure everyone is doing what they’re supposed to be doing, in between his own patrols.

Should you be slacking, or need a reminder to stay on task, he’s there, offering an impatient growl. He’s there even if you’re not slacking.
]

You’re up.

[Even when he’s not on duty, his own hyper-vigilance prevents him from fully taking his mind off the task at hand. He’s not above giving people verbal or physical nudges if things aren’t going as smoothly as he’d like.]

Come on, let’s go.

[There’s little downtime to be had, but you might be able to catch him on patrol outside the dugout, looking for an enemy that might not even be there.]
ii. supply runs
[It’s a little aggravating, to say the least, that despite all of their scouting efforts and securing of routes, the Turkish soldiers are still giving them a run for their money. He’s no fool, either. He knows full well when it’s a good idea to cut losses, and is already taking in their surroundings to orchestrate a retreat. At the moment, however, it seems everyone is good and pinned. Even his enhanced strength isn’t going to get these boxes where they need to go, not when they’re being shot at.]

I’m starting to think someone tipped them off.

[With the Regency lurking around the periphery of the conflict, and a warning from Grothia that they’re looking to engage, it’s what makes the most sense, and the frustration in his voice is evident as he reloads this gun.]

Might have to lose some of this stuff.
iii. escort & contact
[This part goes much more smoothly, at least. He’s not sure if it’s because no one expects them to be doing this, or if they’re just lucky, or if they’re better at bodyguarding than anything else, but after the struggle that was securing the dugout, he’ll take this. He isn’t overly tech-minded, but he’s useful in other ways—most notably hauling the heavy equipment with little effort.]

I can get it.

[It doesn’t matter if it’s a box of tools or the main unit of the transponder—nor does it matter if his hands are already full. If it seems like he can speed things up by taking on some of the load, he’ll do so.

Once in position, however, it’s back to the rifle as he stands watch almost uncomfortably close. He keeps watch and doesn’t interject often, but when he does, it gives the impression that he’s a little impatient.
]

Let me know if you need any help with that.
v. wildcard
[I will do whatever you want. Hit me up on plurk at [plurk.com profile] whitticus.]
Edited 2018-02-15 06:50 (UTC)
frogfractions: (pic#11908166)

Escort & Contact

[personal profile] frogfractions 2018-02-17 11:44 am (UTC)(link)
[Prelati, for her size - she looks like an underfed teenage girl - doesn't seem to be having any trouble lugging the tools around. If anything, the only difficulty is her height itself, the way she has to heft things up just so they don't bump into anything.

So she's not completely ungrateful when the man comes over to give her hand. She hands over the box of tools, tilts her head up at him.
]

Quite the gentleman. Be careful not to take on too much work, though. Basically, you carrying everything would slow us down.

[It's true - even an adult man in seemingly excellent shape shouldn't be carrying literally everything. Then again, she's just being contrarian, since he's hardly anywhere close to that extreme.]
mylawn: (pic#11742601)

[personal profile] mylawn 2018-02-20 02:18 am (UTC)(link)
You might be surprised.

[He's built for this sort of thing, after all, though 76 hasn't been very forthcoming about the fact that he even has abilities at all. Without being outright asked, he's content to play the part of a seasoned soldier who just happens to be very good at carrying heavy objects.

Very heavy objects.

76 would hardly call the box of tools everything, but he's not familiar enough with Prelati to know whether or not she's joking. He offers her a raised eyebrow as if testing the waters.
]

I'll let you know if I can't keep up.
ryuji: (190)

ii.

[personal profile] ryuji 2018-02-17 04:14 pm (UTC)(link)
[It happens all too quick- the Regency is on to them, an ever looming presence and reminder of the outcome of identifying yourself to the enemy, and the Turkish soldiers are looking for a brawl. Ryuji's stayed pacifist the majority of this entire Great War, but as he looks to the soldiers around him, and to 76, he knows, too, that it's too dangerous to continue like this.]

If shit goes down, there's no way I can heal this many people at once.

[He touches the implant, hesitating for a moment- there's too much to lose here, too much that can go horribly wrong. He doesn't know if the Regency can enter the Metaverse, but a skirmish with them into the world of shadows is just about the last thing that Ryuji wants to have happen right now.

An errant mortar destroys a crate of antiseptic and anesthesia, the liquids pooling out and staining the ground before them. Shit. Shit! He looks to the older soldier, this is something way beyond a judgment call he's eligible or even wise enough to make.]


What do we do? I can teleport all of us into another dimension for a bit, but it might be dangerous.

[Awaiting your orders, captain.]
mylawn: (pic#10933540)

[personal profile] mylawn 2018-02-20 05:08 am (UTC)(link)
[He would argue that shit is already going down, but talk is cheap when they're being shot at. The one good thing about being at this for so long is that he can usually say he's had worse, but that doesn't necessarily make things any easier in the moment. 76 isn't quite willing to abandon the supplies just yet--surely they haven't exhausted all their options. Ryuji makes that clear, but he doesn't sound very confident about it.

What's clear is that they don't exactly have the luxury of time. Every second they spend deciding what to do makes it all the more likely for them to get pinned.
]

More dangerous than this?

[That's really the only assessment he needs. If there's even a chance of Ryuji's other dimension to give them some reprieve and allow them to move supplies safely, he's going to take it.]
ryuji: (183)

[personal profile] ryuji 2018-02-21 03:50 am (UTC)(link)
Fuck, I dunno!

[It's a game of statistical chance, really. Face an enemy that's bound to overpower them, or go after the sliver of possibility that they can still make it out alive. That's not the answer 76 is looking for, probably, because there's not enough time to debate the pros and cons at the moment. And Ryuji, being the ever constant inconstant around everyone nears him, takes a look around and makes the split decision.]

It's better than this, I'm takin' us in!

[And as he activates the app on the BCE, everything in the immediate area begins to waver and twinge into a psychedelic red ripple around them. As the world starts to melt away and be replaced by the world of human desire, the apparent decision is left up to consequence.

If there's hope, Ryuji's going to chase it. There's never been another way. A woman's voice dings out from apparently nowhere. Welcome to the Metaverse. Ryuji's outfit has changed into leathers, a red scarf, yellow gloves, and his skull mask is affixed firmly on his face. He does a scan of the area.]


Don't bother askin' questions, we gotta keep moving. [Shit though- no one with him has ever been inside a world where shadows start to take the form of hideous beasts, and a war zone is a perfect breeding ground for the hostility needed to give birth to them in the first place.]
mylawn: (pic#10933540)

[personal profile] mylawn 2018-02-27 05:07 am (UTC)(link)
[If they had the luxury of time, 76 would want to make sure they weren't putting themselves in a worse situation, but if they don't want to lose the supplies, they need to act right now. 76 nods in agreement, but Ryuji is already getting the show on the road, as it were. He's not sure what he should be doing, besides hanging onto the crates as the world seems to dissolve around them.

76 has a lot of questions. He's also experienced enough to know when not to ask them, but that doesn't stop him from looking more than a little bewildered by this turn of events.
]

The what verse?

[Okay, maybe one question. To his credit, he keeps moving while he asks, taking note of Ryuji's sudden wardrobe change before glancing behind them as if he expects to be pursued.]