prompto argentum ✨ (
millimeter) wrote in
agogelogs2018-02-13 02:35 am
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Entry tags:
- * hrhr,
- * setting: gallipoli 1916,
- achilles [fate],
- armitage hux [star wars],
- aximili-esgarrouth-isthill [animorphs],
- heine rammsteiner [dogs],
- kylo ren [star wars],
- mamoru hijikata [until death do us part],
- mordred [fate],
- morrigan [dragon age],
- prelati [symphogear],
- prompto argentum [final fantasy],
- ryuji sakamoto [persona],
- samus aran [metroid],
- siegfried [fate],
- soldier 76 [overwatch]
GROUPS 1 & 2: War, what is it good for.
WHO? Groups 1 & 2!
WHAT? HRHR missions, as detailed here.
WHEN? January 15, 1916 (February 9th, OOC) onward.
ANYTHING ELSE? Planning thread here and submissions here.
WHAT? HRHR missions, as detailed here.
WHEN? January 15, 1916 (February 9th, OOC) onward.
ANYTHING ELSE? Planning thread here and submissions here.
A JOINT EFFORT
- GROUP 1: FIGHTERS & GROUP 2: TECHNICIANS
OBJECTIVE: RETRIEVE SUPPLIES & CONTACT FRENCH SHIPS FOR EVACUATION
Group 1 is combat-focused; their objective is to locate and retrieve any supplies they can find (specifically food, medicine, and ammunition). They're also tasked with supporting Group 2.
Group 2 requires technically minded characters; their objective is to contact nearby French ships who are pulling out of Cape Helles and request their aid in evacuation. They'll need radio parts and knowledge of how to use and repair shortwave radios—or at least easily learn the ropes from anyone savvy.
Both groups are headed for an abandoned command center at the Nek, not far from their current position. However, due to the trench layout and dangerous circumstances, it'll be a tedious journey.
Characters will encounter these obstacles:
- Reaching the dugout; the Regency will tail these groups the most conspicuously.
- A skirmish upon arrival; it seems someone (hmmm) tipped off Turkish soldiers.
- The possibility of being trapped by enemy fire.
- Salvaging any supplies, without losing them in the skirmish.
- Successfully repairing the damaged radios.
- Transporting the radios to a nearby hill and contacting the French.
- The enemy will attempt to shell the dugout, if left unattended.
- Returning to Lone Pine in one piece.
TRACES OF THE REVOLUTION
The Battle of Nek was fought as part of the Gallipoli campaign in August, 1915. It was a futile bayonet attack by Australian forces on the Ottomans; losses were extremely one-sided and the bodies of many Australians remain where they died, in some places six men high.
The area has a fairly straightforward trench layout, but boasts a higher elevation. The dugout that characters are looking for is a former command center, with supplies and radio equipment abandoned in the retreat. They've survived as well as they can, but need some excavating.
Peculiarly, this area of the trenches isn't entirely Australian; the rotting uniforms, mementos, and other traces of the men who once stood this ground are French. A few letter scraps make mention of a man named Jacques Louis; provided their BCE has a French datapack installed (or they know French already), characters can learn he is captain of a ship called the Marie Antoinette and a well-respected commander in the French military. This dugout's existence is attributed to him.
GROUP 1 SUBMISSION & RESULTS
- Mamoru Hijikata, Achilles, Heine Rammsteiner, Kylo Ren, Shinobu Jacobs, Mordred, Morrigan, Ryuji Sakamoto, Siegfried, Soldier: 76
SCOUTING THE AREA/FINDING THE DUGOUT
- Before departing, the group will make an attempt to scout the area. Achilles is familiar with the geographical location and has supernatural speed on his side to map the area and surrounding trenches quickly, making note of impassable, difficult-to-navigate routes. Morrigan can shapeshift into a crow and can survey the potential routes from above.
- Because of Grothia's warning about Regency engagement, Group 1 will be approaching with caution, and will attempt to move as covertly as possible, securing safe transport routes for future use.
Once Group 1 finds the dugout, 76 will assign rotations and
SECURING THE DUGOUT
- Group 1 is composed largely of combatants and will engage the Turkish soldiers as soon as they're attacked. The goal is to drive them back to secure a defensible position at the dugout. Siegfried can provide sniper support to the operatives on the ground.
- Once the dugout is secured, watch shifts and guard patrols will be added to the rotation to ensure that we can hold the position while Groups 1 and 2 salvage the dugout and sort/repair/organize supplies. Group 2 will be handling most of the equipment repair, but Group 1 is able to lend a hand when necessary. Their primary task, however, will be holding down the fort, keeping an eye on the Regency, and protecting the dugout from further Turkish attacks. Mamoru has some shades that can help him determine ballistic trajectories, potentially allowing us to pinpoint the enemy position more easily.
- RESULTS: 20/30, success! Barely, but there.
SUPPLY RUNS
- Working in small groups, the team will make supply runs into the surrounding area to see what might be salvageable. In the interest of not being caught all together with all of the supplies, Group 1 will stagger transportation of items back to Lone Pine, making several trips back and forth along the safe routes mapped out by the scouts.
- Ryuji in particular will be scavenging for medical supplies and local medicinal plants.
- We've got a few "good at lifting very heavy things" types on the team, which is, you know, good for carting around lots of stuff.
- RESULTS: 22/30, swing and a miss.
BODYGUARDING/ESCORT MISSIONS (WITH GROUP 2)
- Group 1 will assist Group 2 with equipment transport, and will provide bodyguard detail to teams setting up the radios and constructing transponders.
- Points of contact have been designated as Ryuji for Group 1 and Prompto for Group 2. Mamoru will also be keeping an eye (haha) on the positioning of Turkish soldiers and relaying the information between groups accordingly.
- Once the equipment is in place, Group 1 will guard both it and the Group 2 members as they contact the French.
- Then we will all go back to Lone Pine except EVERYTHING CHANGED WHEN THE REGENCY ATTACKED
- RESULTS: 30/30, holy shit.
GROUP 2 SUBMISSION & RESULTS
- Eren Yeager, Rey, Prompto Argentum, Aximili-Esgarrouth-Isthill, Merlin Sawall, Armitage Hux, Prelati, Samus Aran
REYDIO REPAIR
Radio repair is split into two different groups. The first group (Rey, Ax, Samus, and Merlin) have the main radio for contact purposes, while the second (Ax, Samus, Merlin, Prompto, and anyone else who wants to lend a hand) try to get backups up and running. The second group is also working on transponders to help the signal. Everyone here actually has really high tech competency levels besides Prompto, thanks to a natural knack for it and/or sci-fi backgrounds (or fantasy, in Merlin's). Prompto's skills aren't terrible, but he's learning on the job.
Hux is in charge of group oversight, direction, and morale (lol). He will probably give a speech and get on people's cases if they aren't on task. The latter is probably more effective than the former, but hey, the guy is influential in the First Order for a reason, right?
Characters from Group 1 are helping out on the protection/combat front! Especially if they're trying to fend off Turkish soldiers during all of this.
- RESULTS: 28/30, holy shit, that was an overwhelming success. The margin of success is 14!
TRANSPORT
Transporting the radios falls on Prompto and Rey, with assistance from Ryuji and Mordred from Group 1. They'll do their best to get the equipment where it needs to go in good condition, but Rey and Mordred are getting kidnapped after they complete their parts of the mission. And Ryuji will nearly get kidnapped, because this group has really terrible luck. Prompto and Rey both can do the sneaky thing if necessary, are fairly low profile, and can passably defend themselves (Rey is better at this than Prompto, but Prompto is a normie who won't have to deal with the distraction of any power nullifiers). Ryuji and Mordred both have magic and hit pretty hard, and Mordred also can do the Heroic Spirit ghost thing, so that's useful in terms of scouting and keeping the others safe.
Meanwhile, other characters get the transponders into place! Again, everyone is very competent on the tech front and Ax, Samus, and Merlin are all more than a little combat-capable. Ax does need to morph for this and Andalites kind of stick out in WWI, but he's willing to morph if absolutely necessary (he'll just try to be sneaky about it). Samus and Merlin will be backup to the transport team, ready to rendezvous if shit goes too off the rails because of the kidnappings or other interference. Samus is super buff and super competent; Merlin is also very competent, although he relies pretty heavily on magic. Still, their skillsets are diverse and complement each other pretty well.
- RESULTS: 25/30! Success!
CONTACT
Prelati and Eren are our French contacts! They'll have assistance from 76 and possibly someone else from Group 1. Prelati knows French and Eren is a shounen hero, so together they should be able to wrangle something. Both of them can also easily do tech things to get the radios set up and effectively defend themselves (Prelati is on the more magical end, while Eren has regeneration and all the fun shit that comes with being a Titan shifter). And 76 is a responsible, highly capable dude with a Trilingo app.
Ryuji is also a general contact for other groups for Group 1, while Prompto is Group 2's.
- RESULTS: 29/30! Ridiculous success! Again.
HOLDING DOWN THE FORT
Hux and Kylo from Group 1 will stay behind to defend the bunker while the rest of the group is busy focusing on transport and contact. They will get shady with the Regency and Kylo will get kidnapped around this time. Hux continues to be Hux, while Kylo is an angry space wizard, so their skillsets cover each other's blind spots. How well they actually get along is debatable, but hey, common goals.
- RESULTS: 10/30. Can't win 'em all.
Can't Always Hold the Fort [Open]
It was a good thing that Hux didn't believe in curses; if he did, he certainly would believe he was under a heavy one, now--every time he was part of something that reached success, to have garnered a hard won triumph--things started to crumble under his feet.
The Starkiller, the Supremecy, and now this damn bunker--it seemed he wasn't allowed to keep anything for long. Still, those were ruminations for a later time. Currently, Hux was gritting his teeth, mind racing on what to do as the enemy approached. They sounded like the Turks--at least it seemed the Regency had some decency to leave him with the dredges, after taking Kylo. But it also meant that the scarab he had been given was useless as well--if it ever had a use to start.
Knowing that his position was already compromised, Hux fired a shot into the air with his rifle--hopefully someone up on the hill hear it and understand what it meant. Otherwise he would have to abandon the position and he was done with giving up ground.
Inwardly he cursed at Ren for having allowed himself to be taken (because really--how else could someone like him have been taken?). He had only a few bullets for his rifle, and only one clip for his handgun. There was the grenade of course--but he wasn't interested in going down in some suicide mission; it could be saved to destroy the bunker himself, if it came to it, when abandoning it.
It just was the last thing he wished to do.
Checking the clip of his pistol one more time, Hux backed up against one edge of the bunker, keeping his eyes on the edges of the trench, and the tunnel coming forward.
"They better have heard me, COST bastards--"
All thought past that is focused on survival, as the enemy comes up over the trench--he takes two of them down with his rifle, wanting to use that as long as he has bullets, and as long as they aren't close.
It won't be long, though. He'll be to his pistol and close range combat within minutes. He's played the odds--and they aren't good.
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If they lose the dugout, they lose their home base, and 76 isn't very keen on letting that happen. He's not so far that he can't hear the skirmish, but he can't see what's happening, prompting him to send a message to the one person he hopes is still there.
>>TO: @PETTYOFFICER
>>FROM: @DIEDHARD
On my way. Sitrep?
It would behoove him, he thinks, to know exactly what he's walking into.
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[A] I feel a hot wind on my shoulder and the touch of a world that is older
Making a shortwave radio and transponders from such primitive supplies and tools was Samus's least favorite way to go about this and she's not hesitant to let it be known. "Is this really all that could be found?" and "I've seen calculators do more with less." are the kinds of quips she might mutter in moments of frustration.Samus is otherwise very pragmatic with whatever she's working on, whether that's cutting parts out of metal so little is wasted, or offering a second pair of hands for assistance needed and without question. She might, however, ask the same of someone else. Short commands such as, "Hold this. Keep it still." or "Run this wire to the other side." of a panel are barked with that same pragmatism.
If someone is not being helpful she's not shy about letting that be known either. "Don't touch." or "Don't you have a job to do?" are other things you can expect out of her mouth. Or maybe the ever graceful, "Shit..." when something unexpectedly breaks.
With the group being as relatively small as it is, it's easy to keep track of familiar faces, and consequently she cares less about keeping up with appearances. She's not completely obtuse; her long blonde hair is still easy to hide under a hat, but fiddling with her BCE to ensure it keeps a consistent masculine pitch is too much of a hassle when there's more important things to focus on. There might be times where she sounds like a young man going through puberty, or not at all like a man. That's probably really great for instilling confidence in whoever she's barking orders at.
[B] Dreams transport the ones who need to get out of town
Since the transport is such a success, having Samus as backup isn't very necessary, but that doesn't mean she's idling about while the transport/contact team is doing their job. She's making rounds and patrolling the bunker anxiously, gun in hand, waiting for the good word. She's on high alert, likely taking a smoke break as needed to pass the time....Possibly she's trying to cobble together a new distiller from the old one she chopped up to help make the transponders. And you know what, since everything else is going so well, let's say she manages to actually do this. IT EVEN MAKES ALCOHOL.
[C] Nice job breaking it, hero
Alas, Samus won't get much of a change to enjoy the fermented fruits of her labor before the bunker is attacked. She holds her own and manages to avoid serious injury but the same can't be said for equipment or ammunition. In the worst of the scuffles, she focuses entirely on getting as many soldiers out alive as possible. She's strong, able to move debris and trapped, addled bodies with relative ease.There is, however, a loud exasperated groan when she discovers one of the unsalvageable victims is her rebuilt distiller, crushed under heavy rocks. This is not a safe area, and she must leave it behind for good.
[D] CLOSED to 76 & Morrigan
DO NOT ENGAGE UNLESS UNAVOIDABLE OR VICTORY IS ASSURED.
It's a warning that fell on somewhat deaf ears once the kidnappings started. Now that the Regency have proven an active threat Samus sees no benefit in leaving them alone. That said, there's still much unknown about them. The best way she thinks, to figure any of that out, is to engage. And to be smart about it.
She's not alone in her thoughts and soon, between 76 and Morrigan, they have set a trap for a lone Regency agent; a literal spider web with bait. The Regency agent is prowling around not unlike its dog-like visage and is effectively cutting off their path forward. Samus hides while 76 and Morrigan get into position. All there's left to do now is lure the agent into the trap and hope this works.
A
As it was, Hux was doing his best to help keep things on pace, pointing out where a wire had been crossed, where things needed to be adjusted. He hadn't gone into full 'speech' mode, but he was more inclined to giving orders, slipping back into his natural 'General' state.
When everything seems in hand, Hux moves to speak to the blonde, clasping his hands behind his back. "Current, or former military?" Perhaps an assumption, but Hux suspects he's correct.
I love everything about this tag
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face-melties
Neither 76 or Samus give her the impression that they are overly familiar with shapeshifters, but she can credit them both with not balking once she shifts. With one well-placed web waiting for their prey, she stays in spider form for the moment to make sure that even if the agent is smart enough to smell a trap she can still quickly reposition and shoot a web at him. In this form she feels her allies more than she hears them, vibrations of sound and movement traveling up her limbs, but a twitch of one raised leg signals her readiness.
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womp sorry
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a;
He glances at her to check for approval or disapproval, unsure if there's anything else he needs to do. "Like this?"
It's sort of secure. ¯\_(ツ)_/¯
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76 | ota get at me
ii. supply runs
iii. escort & contact
v. wildcard
Escort & Contact
So she's not completely ungrateful when the man comes over to give her hand. She hands over the box of tools, tilts her head up at him.]
Quite the gentleman. Be careful not to take on too much work, though. Basically, you carrying everything would slow us down.
[It's true - even an adult man in seemingly excellent shape shouldn't be carrying literally everything. Then again, she's just being contrarian, since he's hardly anywhere close to that extreme.]
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ii.
If shit goes down, there's no way I can heal this many people at once.
[He touches the implant, hesitating for a moment- there's too much to lose here, too much that can go horribly wrong. He doesn't know if the Regency can enter the Metaverse, but a skirmish with them into the world of shadows is just about the last thing that Ryuji wants to have happen right now.
An errant mortar destroys a crate of antiseptic and anesthesia, the liquids pooling out and staining the ground before them. Shit. Shit! He looks to the older soldier, this is something way beyond a judgment call he's eligible or even wise enough to make.]
What do we do? I can teleport all of us into another dimension for a bit, but it might be dangerous.
[Awaiting your orders, captain.]
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mamoru/ota
2. LETTING THE CABLES SLEEP - AKA keeping watch while the nerds do their salvaging or tech fixing
3. FORCES OF EVIL IN A BOZO NIGHTMARE - AKA wasn't me (Regency fight feat.
ShaggySiegfried)4. THE BEATINGS WILL CONTINUE UNTIL MORALE IMPROVES - AKA shit hits the fan while supply running
5. WILDCARD - AKA fuck this tl;dr here are some of my ideas
2
[Hux was taking a break from overseeing the radio work, pulling out one of his last cigarettes from his pack, pressing it between his lips.]
Seems you're always about to act as a protector. A habit you make?
[Hux shifted his rifle off his shoulder, making sure it was loaded, keeping his eyes on things as well, and lights his cigarette. They don't need him back at the radios right now, and he needs a break from it--he never could tolerate being around that many engineer-types for long, especially when they weren't used to his methods.]
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what the heckie i didn't get the notif for this
no worries!
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1 - @ENTERTHEDRAGON
Do you plan to attack them?
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4
[Despite the fact that they're under fire and have enemy troops in pursuit, 76 hasn't quite given up on the supply run just yet. He can haul much more than an ordinary human with much less effort, so where others might be slowed down by the crate, he hasn't reached that point. 76 isn't entirely convinced he has to press on without it, though he has a feeling they won't be lucky for long. He should do what he can, while he can.
If he can count on current company to watch his back, they might be able to make it through this with some of the supplies. That would count for something.]
I'm right behind you. Keep moving.
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ruh-roh scooby doo
But it doesn't seem to strike him how close the Regency actually is until he feels his strength begin to weaken, attention snapping to where he can hear the sounds of a scuffle underway. Turning around a rock has him catch sight of the fight nearby, and he bounds towards the agent, careful to not get in Mamoru's way. He drags the blade of the bayonet against the ground before swinging it upwards, gravel and dirt flying as he aims for the agent's head.]
On your left!
[He'd be so much better off with Balmung, this would make the fight so much easier.]
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I hope you're ready for tl;dr
i love the smell of teel in the morning. Also, I am so gomen.
MAMORU NO
MAMORU YES
whyareyoulikethis.jpg
becausefun.png
SIGHS ETERNALLY
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Will you hurry up, [ Heine speaks through gritted teeth, as he hauls up sandbags to temporarily shield them from the gunfire, somewhat. what he would love to do is just take one and have it smack Mamoru in the face, but with his fancy eyegear and things, he's kind of a valuable asset to them right now in terms of assessing the enemy. He can't exactly compromise that because people will kick his ass for it.
And since he hasn't got any fancy gears and just the stupid spine that allows him to be a meat shield, that's what he's doing, literally taking the bullet for this guy.
Several bullets. ]
How hard is it to pack some supplies into a bag?
[ maybe they should have just left the boxes they found while on patrol alone and moved on. ]
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prompto argentum | ota
O;2 | WHAT MEASURE IS A FURRY;
3 | YOU'VE REACHED CUSTOMER SERVICE;
4 | TRANSPORT TEAM WHERE YOU AT;
5 | WILDCARD;
4
Just kidding. Mordred instinctively glances over at Ryuji, but gives Prompto a smug grin a moment later. ]
The coast is totally clear. Guess I scared them all off. [ Famous last words. ] Well, stay vigilant and all that, but we shouldn't have any trouble. I'll beat up anyone who attacks us, so you guys can focus on your mission.
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1
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wildcard
What are you doing?
[ Sorry if it startles you, Prompto. He's right behind him, hovering over his shoulder, so if he jumps, he'll bump right into this fine, broad chest. ]
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ryuji sakamoto - ota
b. Let us go then, you and I / When the evening is spread out against the sky / Like a patient etherized upon a table; (open)
c. Their Moralities (closed to Phillip)
d. Ricochet, you take your aim; Fire away, fire away (closed to Heine and Achilles)
b
Here, it was no different, except he was a lot hungrier now. Gathering supplies hadn't been going as well as reaching the dugout, meaning he'd rather despise eating tack than eating nothing at all. Give and take. Endlessly. Kylo could at least keep himself distracted with work, skirting gunfire and hefting crates of what supplies they did pull out. He thought he'd seen someone enter the tent, and ducked inside to help -- or hinder.
He tensed when the weapon was pulled on him, lifting his own gun before realizing this one of COST's people. He didn't think they'd spoken. When the sense of immediate threat past, he lowered his gun, leaning forward to peer into the crate.]
That can't be all you're taking.
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Everything they've been through, Ryuji isn't in the right state of mind. He should be scared and panicked, yet he's curbing what should be raw emotion and suggesting that he join this fight. A fight he was never prepared to join. He wonders if this has anything to do with Akira.
Their enemies are human. They shouldn't even necessarily be the enemy to begin with if they've travelled back in time with the intent of fixing it. This isn't right. This is a war they have no place in; they shouldn't be sided with any one army.
Ryuji may not understand that. He's gotten attached to their comrades and Achilles can sympathize with that. He just can't let him do something like kill a human being if it can be avoided. ]
No. There's no need for you to do anything like that with me around. Your mission is to get these supplies back to base; let me handle the rest, alright?
[ Whether that's drawing all the fire away or fighting the enemy himself, it doesn't matter.
He gets up to his feet, cocking his head to the side as a gesture for Heine. ] Stick close to him. I'll be drawing the fire away from you two.
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random icon don't fail me
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c
For his own part, it never gets any easier. As paradoxical as it seems, compassion is often a painful state of being. And that's never been more true than it is now.
His hand falls numbly on Ryuji's shoulder. His voice is quiet, solemn, too low for the doomed soldier to hear.]
There is nothing you can do for him.
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lmk if this doesn't work and sorry this is late af;
holding down the fort [closed to hux]
Ben Solo had been a coward. Scared of his own power, and his own destiny. Whenever he felt that kind of fear, as rare as that was, he took it as a sign he was on the right track. Failing to approach one of the agents last time didn’t deter him -- it gave him incentive to try again. Nothing worth doing was easy. Was it Skywalker that had said that, or some forgotten Jedi? The sentiment echoed the same, no matter what side of the line you stood on.
Watching the last of their allies vanish into the fog for another contact attempt, Kylo turned to Hux.
“Come on,” he said, jerking his chin and walking towards the exit they ought to be guarding. “We’re trying this again.”
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Or at least, it was more frustrating if only because Ren had not asked for his opinion in any of this, and expected him to just follow.
Turning from where he had been watching the others through his scope (actually doing his 'job'), Hux shouldered his rifle.
"Also what is this 'we'?" That was a new word on Ren's lips.
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heine | OTA
ii. DUGOUT + SUPPLY RUN ( what'll it take to get it through to you )
iii. REGENCY *warning: violence ( disconnect and self destruct )
iv. CLOSED TO ACHILLES ( lying through your teeth again )
v. WILDCARD ( narcissistic drama queen )
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So he largely missed out on everything. Too late to save Noctis and too late to return to his group in order to protect those he was supposed to.
He's ashamed of himself. Not only did he fail his Master as his Servant, but he compromised the mission and that contributed to the Regency finding an opening to take their men. He's reeling from it all, uncharacteristically quiet and pensive as he sits at his station and restlessly bounces a foot against the ground. Upon hearing Heine's announcement, he jerks his head and calls out to him. ]
You think I'm letting you leave on your own after so many of our men have been abducted? [ He gets up to his feet, looking stern.
He had noticed the mess but had chosen not to say anything. ]
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