prompto argentum ✨ (
millimeter) wrote in
agogelogs2018-02-13 02:35 am
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Entry tags:
- * hrhr,
- * setting: gallipoli 1916,
- achilles [fate],
- armitage hux [star wars],
- aximili-esgarrouth-isthill [animorphs],
- heine rammsteiner [dogs],
- kylo ren [star wars],
- mamoru hijikata [until death do us part],
- mordred [fate],
- morrigan [dragon age],
- prelati [symphogear],
- prompto argentum [final fantasy],
- ryuji sakamoto [persona],
- samus aran [metroid],
- siegfried [fate],
- soldier 76 [overwatch]
GROUPS 1 & 2: War, what is it good for.
WHO? Groups 1 & 2!
WHAT? HRHR missions, as detailed here.
WHEN? January 15, 1916 (February 9th, OOC) onward.
ANYTHING ELSE? Planning thread here and submissions here.
WHAT? HRHR missions, as detailed here.
WHEN? January 15, 1916 (February 9th, OOC) onward.
ANYTHING ELSE? Planning thread here and submissions here.
A JOINT EFFORT
- GROUP 1: FIGHTERS & GROUP 2: TECHNICIANS
OBJECTIVE: RETRIEVE SUPPLIES & CONTACT FRENCH SHIPS FOR EVACUATION
Group 1 is combat-focused; their objective is to locate and retrieve any supplies they can find (specifically food, medicine, and ammunition). They're also tasked with supporting Group 2.
Group 2 requires technically minded characters; their objective is to contact nearby French ships who are pulling out of Cape Helles and request their aid in evacuation. They'll need radio parts and knowledge of how to use and repair shortwave radios—or at least easily learn the ropes from anyone savvy.
Both groups are headed for an abandoned command center at the Nek, not far from their current position. However, due to the trench layout and dangerous circumstances, it'll be a tedious journey.
Characters will encounter these obstacles:
- Reaching the dugout; the Regency will tail these groups the most conspicuously.
- A skirmish upon arrival; it seems someone (hmmm) tipped off Turkish soldiers.
- The possibility of being trapped by enemy fire.
- Salvaging any supplies, without losing them in the skirmish.
- Successfully repairing the damaged radios.
- Transporting the radios to a nearby hill and contacting the French.
- The enemy will attempt to shell the dugout, if left unattended.
- Returning to Lone Pine in one piece.
TRACES OF THE REVOLUTION
The Battle of Nek was fought as part of the Gallipoli campaign in August, 1915. It was a futile bayonet attack by Australian forces on the Ottomans; losses were extremely one-sided and the bodies of many Australians remain where they died, in some places six men high.
The area has a fairly straightforward trench layout, but boasts a higher elevation. The dugout that characters are looking for is a former command center, with supplies and radio equipment abandoned in the retreat. They've survived as well as they can, but need some excavating.
Peculiarly, this area of the trenches isn't entirely Australian; the rotting uniforms, mementos, and other traces of the men who once stood this ground are French. A few letter scraps make mention of a man named Jacques Louis; provided their BCE has a French datapack installed (or they know French already), characters can learn he is captain of a ship called the Marie Antoinette and a well-respected commander in the French military. This dugout's existence is attributed to him.
GROUP 1 SUBMISSION & RESULTS
- Mamoru Hijikata, Achilles, Heine Rammsteiner, Kylo Ren, Shinobu Jacobs, Mordred, Morrigan, Ryuji Sakamoto, Siegfried, Soldier: 76
SCOUTING THE AREA/FINDING THE DUGOUT
- Before departing, the group will make an attempt to scout the area. Achilles is familiar with the geographical location and has supernatural speed on his side to map the area and surrounding trenches quickly, making note of impassable, difficult-to-navigate routes. Morrigan can shapeshift into a crow and can survey the potential routes from above.
- Because of Grothia's warning about Regency engagement, Group 1 will be approaching with caution, and will attempt to move as covertly as possible, securing safe transport routes for future use.
Once Group 1 finds the dugout, 76 will assign rotations and
SECURING THE DUGOUT
- Group 1 is composed largely of combatants and will engage the Turkish soldiers as soon as they're attacked. The goal is to drive them back to secure a defensible position at the dugout. Siegfried can provide sniper support to the operatives on the ground.
- Once the dugout is secured, watch shifts and guard patrols will be added to the rotation to ensure that we can hold the position while Groups 1 and 2 salvage the dugout and sort/repair/organize supplies. Group 2 will be handling most of the equipment repair, but Group 1 is able to lend a hand when necessary. Their primary task, however, will be holding down the fort, keeping an eye on the Regency, and protecting the dugout from further Turkish attacks. Mamoru has some shades that can help him determine ballistic trajectories, potentially allowing us to pinpoint the enemy position more easily.
- RESULTS: 20/30, success! Barely, but there.
SUPPLY RUNS
- Working in small groups, the team will make supply runs into the surrounding area to see what might be salvageable. In the interest of not being caught all together with all of the supplies, Group 1 will stagger transportation of items back to Lone Pine, making several trips back and forth along the safe routes mapped out by the scouts.
- Ryuji in particular will be scavenging for medical supplies and local medicinal plants.
- We've got a few "good at lifting very heavy things" types on the team, which is, you know, good for carting around lots of stuff.
- RESULTS: 22/30, swing and a miss.
BODYGUARDING/ESCORT MISSIONS (WITH GROUP 2)
- Group 1 will assist Group 2 with equipment transport, and will provide bodyguard detail to teams setting up the radios and constructing transponders.
- Points of contact have been designated as Ryuji for Group 1 and Prompto for Group 2. Mamoru will also be keeping an eye (haha) on the positioning of Turkish soldiers and relaying the information between groups accordingly.
- Once the equipment is in place, Group 1 will guard both it and the Group 2 members as they contact the French.
- Then we will all go back to Lone Pine except EVERYTHING CHANGED WHEN THE REGENCY ATTACKED
- RESULTS: 30/30, holy shit.
GROUP 2 SUBMISSION & RESULTS
- Eren Yeager, Rey, Prompto Argentum, Aximili-Esgarrouth-Isthill, Merlin Sawall, Armitage Hux, Prelati, Samus Aran
REYDIO REPAIR
Radio repair is split into two different groups. The first group (Rey, Ax, Samus, and Merlin) have the main radio for contact purposes, while the second (Ax, Samus, Merlin, Prompto, and anyone else who wants to lend a hand) try to get backups up and running. The second group is also working on transponders to help the signal. Everyone here actually has really high tech competency levels besides Prompto, thanks to a natural knack for it and/or sci-fi backgrounds (or fantasy, in Merlin's). Prompto's skills aren't terrible, but he's learning on the job.
Hux is in charge of group oversight, direction, and morale (lol). He will probably give a speech and get on people's cases if they aren't on task. The latter is probably more effective than the former, but hey, the guy is influential in the First Order for a reason, right?
Characters from Group 1 are helping out on the protection/combat front! Especially if they're trying to fend off Turkish soldiers during all of this.
- RESULTS: 28/30, holy shit, that was an overwhelming success. The margin of success is 14!
TRANSPORT
Transporting the radios falls on Prompto and Rey, with assistance from Ryuji and Mordred from Group 1. They'll do their best to get the equipment where it needs to go in good condition, but Rey and Mordred are getting kidnapped after they complete their parts of the mission. And Ryuji will nearly get kidnapped, because this group has really terrible luck. Prompto and Rey both can do the sneaky thing if necessary, are fairly low profile, and can passably defend themselves (Rey is better at this than Prompto, but Prompto is a normie who won't have to deal with the distraction of any power nullifiers). Ryuji and Mordred both have magic and hit pretty hard, and Mordred also can do the Heroic Spirit ghost thing, so that's useful in terms of scouting and keeping the others safe.
Meanwhile, other characters get the transponders into place! Again, everyone is very competent on the tech front and Ax, Samus, and Merlin are all more than a little combat-capable. Ax does need to morph for this and Andalites kind of stick out in WWI, but he's willing to morph if absolutely necessary (he'll just try to be sneaky about it). Samus and Merlin will be backup to the transport team, ready to rendezvous if shit goes too off the rails because of the kidnappings or other interference. Samus is super buff and super competent; Merlin is also very competent, although he relies pretty heavily on magic. Still, their skillsets are diverse and complement each other pretty well.
- RESULTS: 25/30! Success!
CONTACT
Prelati and Eren are our French contacts! They'll have assistance from 76 and possibly someone else from Group 1. Prelati knows French and Eren is a shounen hero, so together they should be able to wrangle something. Both of them can also easily do tech things to get the radios set up and effectively defend themselves (Prelati is on the more magical end, while Eren has regeneration and all the fun shit that comes with being a Titan shifter). And 76 is a responsible, highly capable dude with a Trilingo app.
Ryuji is also a general contact for other groups for Group 1, while Prompto is Group 2's.
- RESULTS: 29/30! Ridiculous success! Again.
HOLDING DOWN THE FORT
Hux and Kylo from Group 1 will stay behind to defend the bunker while the rest of the group is busy focusing on transport and contact. They will get shady with the Regency and Kylo will get kidnapped around this time. Hux continues to be Hux, while Kylo is an angry space wizard, so their skillsets cover each other's blind spots. How well they actually get along is debatable, but hey, common goals.
- RESULTS: 10/30. Can't win 'em all.
no subject
At least for now.
The soldiers hadn't moved, and Hux kept his eyes moving between them and Ren, wanting to see what he had planned...and he removed his weapons. Ah. Realizing that in order to have this happen, he should follow suit, Hux removed his rifle as well, followed by his pistol, and the knife from his boot, placing them all on the ground carefully. His hands went up as well, lips pressed into a thin line. If Ren wanted to do the talking, fine. He would step in if things went sideways.
The three soldiers tilted their heads almost in unison, but didn't make a move at first, as if they were contemplating the two men before them. Hux was starting to get annoyed at the lack of movement, and was about to say something as well, before the one who had shot at him stepped forward, and put a hand up--two gloved fingers pointing at each of them. He curled the fingers inward once, twice--beckoning.
He wanted them closer.
...lovely. The unease wasn't letting up, and Hux knew that this was a test; one they needed to pass.
no subject
They hadn't been shot or killed yet, so he counted it as progress. When they were summoned closer, Kylo swallowed, inhaling through his nose and then exhaling through his mouth.
Regardless of how Hux reacted, Kylo took one step forward, then two. It was like walking into water, deeper and deeper as his body adjusted to the pressure; his chest constricted, his hearing became cottony and his vision swam. He didn't dare get too close, and stopped about a yard or two away, standing straight and tall. His breathing was labored, and he was clearly under strain, but he imagined they'd forgive him this show of weakness. That he hadn't succumbed entirely to whatever it was they'd deployed in this fog should be a show of strength, instead.
no subject
--it working, that is.
The oppressive force hits him like a wall as they move forward, but Hux knows it isn't as bad for him as it is for the man next to him. Still, he just focuses on the Regency soldiers in front of him, one step in front of the other, making sure to keep pace with Ren. This was no different than dealing with his father--oppression takes many forms. It was a test like any other.
After a few moments, the leader(?) held up his hand, and Hux stopped walking, trusting Ren to do the same as well. Distance had been closed, but it wasn't as close as he would like--at least Hux would like, had the buzzing in his head not been there.
Still, the officer gestures to his other men who start to walk forward, hands on their weapons still, advancing. Hux can't see their faces, but he can sense that they are smirking
He wants to say something--he feels that it might be important to do so. But to do so, before Ren does, might cause another squabble, and they can't afford that. He just has to trust that Kylo can act as the leader he is pretending to be.
no subject
Kylo turned his hands out again, maintaining the appearance of peace. He hated it, and he knew Hux did, too. They'd both come so far, and now they were stuck at the bottom. He'd always felt small in the presence of Snoke, weak and insignificant next to his power. It felt almost worse than that here, because Snoke's punishments had been swift and he struck quickly, making his point abundantly clear. Kylo had not endured this sort of pressure against his self and his powers with such oppression in any memory of all his training.
"We want to talk." It bore repeating. By now he was starting to doubt they'd have anything to say back to them. It wasn't like any members of COST running around were authorized to make decisions on behalf of the group. Getting some sort of signal was the goal, as low a bar as it was to set.
no subject
Instead, he listens, and when the Regency people say nothing, he finally adds his voice, keeping it even, careful--deferential. More-so than he might even with Snoke, who he never truly respected.
"COST brought us here; but we did not ally ourselves with them."
Perhaps too much; but it is his own stance. He suspected that Ren might say something to him about this, afterwards, but--
--well.
The Regency members don't say anything, don't do anything--but their 'leader' looks between the two at his side, and gives a nod. As if Kylo and Hux had somehow passed a test. The two of them start to approach, leaving the one in the middle standing behind. Each of them pulls something from their pockets, a beetle-shaped item, golden and too reminiscent of what had been used on his father...but he stayed still despite the shiver that ran down his spine.
The pressure was overwhelming, but Hux managed to stay standing, as his officer reached him (at the same time one reached Ren), offering him the insect item to take. A peace offering, then?
no subject
He straightened when they were offered the golden trinkets, attention zeroing in on them. He felt something like a tremor from Hux, muted through this fog, and brushed it off as nerves. If he felt this queasy, there was no way Hux wasn't just as affected.
With his palm already turned up, it was a simple gesture to extend his hand, and accept the beetle. He closed his fist around it once he had it, dropping his arms back to his sides and nodding at the Regency agents. Asking what it was would be pointless, he decided. They weren't going to answer or speak, and perhaps even had gag orders. Their own stormtroopers weren't meant to be conversing with ranking officers, after all.
no subject
Still, he couldn't be seen as a coward, and he couldn't let Ren see him sweat. So he took the scarab, perhaps grabbing it and putting it in his bag a bit quicker than he should have, but he felt the need to get it out of his hand as fast as possible.
Keeping his chin raised, Hux let out a breath, giving a slight nod of his head.
The two Regency shoulders looked between them, and Hux could almost feel them smirking. They raised the hand that each had held the scarab in and pressed it to their mouths, and it almost seemed like they were whispering? No words, but it seemed a symbol for what they were supposed to do with them. Perhaps.
After that their hands went down, and they started to back up.
no subject
Nothing worse happened, though, and his attention went back to the agents. This was a calling card, maybe, or some way to communicate or signal information. He wasn't surprised there'd be no clear instruction or direction.
Once the agents started backing up, Kylo did the same, the sweat that had collected on his brow, neck and under his arms was starting to cool in the cold air, making him shiver. There -- that had been progress. Something they wouldn't have had if they took Hux's method of sitting around and waiting for the right opportunity.
Kylo let out a breath once the agents were far away enough to clear the fog in his head a little, and he pocketed the scarab. He looked to Hux, working his jaw in an attempt to look unaffected. "Now they know."
no subject
It seemed the Regency was moving away as well (for now), and as the oppressive feeling lifted, Hux let out a breath, running a hand through his hair. Hearing Kylo, he glanced over, lips pressing into a thin line.
"Yes, they do. I suppose its our move, next."
no subject
Hux might defy him, but he was too tired to care. They did still have a job to do, and any progress with contacting the Regency would be undone if they got themselves killed by Turks. Plus, he doubted this meant the Regency agents would hesitate before opening fire on them in the near future.
no subject
"Of course, Supreme Leader."
There will never not be sarcasm when he says those words, but Hux still pulls his rifle off his shoulder and checks the bullet in the chamber, starting off to walk the edges of their little dugout.